I made several timer running simultaneously each with a random number between 2000 and 5000 in ms, like there was 8-10 running printing msg in Debug.Log() without any lag.
that's ok, I asked about linux, cuz linux rust dedicated servers can't connect to the steam servervices atm... if the ports are ok, and you have both, rcon and the other set up, then it should show up in the browser, firewall probably?
if there is nothing in the ds entry, then you get an undefined in js and None in python. You most likely get an error when you want to use those not defined values
you can specify a location in the respawn event, where they will respawn, that works when they respawn in the wild, I'm not sure if it works if they spawn in a sleeping bag
For information about items you can also use: Util.Items()
that will create an ini file containing information about all the items.
If you want to apply a kit instead of the rock right on respawn, you can set the GiveDefault property of the respawn event to false.
We will add js officialy as soon as we can add it in a form where you guys can work with it normaly. When you won't need to use duct tape, magic and some chemical X to get a simple for loop to work. ;)
TimedEvents changed in pluton. From now on TimedEvent "Callback"s will always have a parameter and that's the timer itself. And I'm introducing the parallel timed events:
def On_PlayerConnected(self, player):
myDict = Plugin.CreateDict()
myDict["joined"] = player...
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