we didn't added the attacker, I was thinking about two different solutions for that and then I totally forgot about it... I'll find out something for that soon
It don't know's if that's a vector3 or a simple string or what...
DataStore should be able to serialize and deserialize Vector3s
DataStore.Add("MapPosition", cmd.User.GameID, v3)
location = DataStore.Get("MapPosition", cmd.User.GameID)
There is autoreport... from some ppl who can't set up the server correctly on his own, they could get a whole bunch of extra debug msg, that probably not cuz of their code... I agree with that. Actually they probably shouldn't get any error msg from any modded server. I mean, modded server...
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