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  1. mikec

    Any way to use R++ /share without it?

    The Rust++ you prefer in Magma is the same Rust++ in Fougerite.
  2. mikec

    Approved Fougerite MC [Deleted]

    If people want to spawn multiple airdrops at a specific set of locations, rather than at random locations, or on a player, then I can add a method that takes an array of Vector3 and spawns airdrops at each.
  3. mikec

    Approved Fougerite MC [Deleted]

    Airdrops have a very nice distribution now. The larger the drop, the more spread out it is. Do not call World.AirdropAt() from a loop in your script. Your script loop can't run fast enough to spawn a multi-plane drop safely. Instead, pass it a number indicating how many you want. Stuck...
  4. mikec

    Approved Fougerite MC [Deleted]

    I just successfully tested spawning repeat airdrops from timers with escalating intervals. And I got my first stuck plane. :) I also got a plane stuck on a supply crate, and it drifted down to the ground. But I clip right through it. This is all detectable and fixable after-the-fact. I'll...
  5. mikec

    MC LEGACY WIP

    Get Off My Lawn - Replacement for the disabled Decay system. Limit the size, number, material, and proximity to neighbors/statics/rad zones/spawn zones of player structures and deployable objects. Use Rust++ doorshare to allow friends to build next to each other or share structures. Allows...
  6. mikec

    New forum for the pluton team

    The .ing domain is not yet open, taking pre-orders only. http://rust.ing/away
  7. mikec

    New forum for the pluton team

    There are a lot of new top-level domains to choose from. http://rust.zone is available but Garry got a trademark on "RUST" in August. http://pluton.zone is available buy it There's also this one: http://oxide.fail buy it
  8. mikec

    Important Pluton for Experimental Branch

    Rust bug. Happens without any patch.
  9. mikec

    Important Pluton for Experimental Branch

    This is why we have not yet released binaries.
  10. mikec

    Approved Fougerite MC [Deleted]

    Interesting that it occurs near Mt. Everust. I will try to reproduce it, and if that's the association, then I'll make sure it avoids calling them in areas where they get stuck. Although, I ran many tests from location x= 3600, z = -5100 which I call Ballzack Corner because it is at the end of...
  11. mikec

    Approved Fougerite MC [Deleted]

    I thought it might be planes spawning on top of each other but they don't seem to collide with other planes. If you spawn 20 at once on your location they all converge overhead like an impossible airshow and the supply drops go spinning wildly (they do collide with each other). In the next MC...
  12. mikec

    Approved Fougerite MC [Deleted]

    I changed your plugin to drop on me 20 planes every 20 seconds, and it took about 20 minutes for the server to crash, and I didn't get a single stuck airplane. :(
  13. mikec

    Approved Fougerite MC [Deleted]

    I'm running your EasyAirdrop now. Just downloaded it. No problem so far.
  14. mikec

    Approved Fougerite MC [Deleted]

    I guess you need to tell me more about when it gets stuck. I wrote a script to test all the variations of World.Airdrop* and couldn't get one to create stuck airplanes. I spawned as many as 20 (/airdrop 20), and it was spectacular when they all intersected overhead and dropped their loads at...
  15. mikec

    Important Pluton for Experimental Branch

    Please wait for a binary release.
  16. mikec

    Important Pluton for Experimental Branch

    Please wait for us to release binaries.
  17. mikec

    Important Pluton for Experimental Branch

    I have to use msbuild. If I don't use msbuild, the project builds with .Net and the compile fails because optional parameters are not supported in .Net 2.0 but are supported on Mono.
  18. mikec

    Approved Fougerite MC [Deleted]

    var y = World.GetTerrainHeight(Player.Location); That is all.