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  1. mikec

    Approved Fougerite MC [Deleted]

    I'm hoping MC7 becomes 1.1 Official.
  2. mikec

    Approved Fougerite MC [Deleted]

    I'm aware of that one, and it's a must-fix before I release MC7.
  3. mikec

    Approved HomeSystem

    I looked at the code for random spawn points. It doesn't seem very random to me. When you connect to the game, if you have a saved avatar it is loaded and your last location is read. If you have deployed sleeping bags or beds (DeployedRespawn), one is selected randomly and you are spawned at...
  4. mikec

    Approved PlayerLog

    mikec submitted a new resource: PlayerLog - Update to example script included with JintPlugin Read more about this resource...
  5. mikec

    PlayerLog - PlayerLog

    This is an updated version of the PlayerLog plugin that is included with JintPlugin. It's actually a good example now, not a hastily thrown-together hack. The new version demonstrates the new Jint engine supporting Javascript semantics better than the one in Magma. - a Javascript...
  6. mikec

    Important Fougerite Official Server

    By the way, it is intended that SafeTeleportTo land you right on top of the tree, if you specify the exact location of a tree. But for the purpose of the tour, that was inconvenient. So I added 2 to the z coord to avoid that. :)
  7. mikec

    Important Pluton for Experimental Branch

    Did you copy IronPython.Deps.dll and System.Reactive.dll to the Managed/ folder?
  8. mikec

    Important Fougerite Official Server

    Fougerite Official is now demonstrating the new Player.SafeTeleportTo method. Anyone can play with it, not just the server admin. The HomeSystem plugin is installed and configured with the location of all 8.156 rocks. These are the random spawn points in defaultLoc.ini. I used the location...
  9. mikec

    Arena plugin?

    What's a good one? I built a Thunderdome on Fougerite Official server, and want to show off an Arena plugin.
  10. mikec

    Always day and Item condition

    env.timescale "amount"Sets the passage of time (day/night cycle) to a certain speed, default is "0.0066666667". You should be able to make the daytime clock practically stop (a Rust day lasts years) by tweaking this value. I've already added code to Fougerite to set server globals to disable...
  11. mikec

    Fougerite modded Servers

    Today, Fougerite is installable from the FPSplayers control panel.
  12. mikec

    Fougerite modded Servers

  13. mikec

    Solved I am a novice...

    Ini stores all values as strings and does not convert back. You can either use parseInt or parseFloat to convert back to a number, or just compare Enable == "1" as a string.
  14. mikec

    Approved HomeSystem

    I love this plugin because of the random spawn on login if no home is set. I adapted it to use SafeTeleportTo so that the re-teleport is handled behind the scenes only when necessary, and commented out the re-releport timer Around 360 m seems to be the max safe distance you can teleport in one...
  15. mikec

    Important Pluton for Experimental Branch

    Pluton for Experimental RustDedicated, from the Fougerite community ..announcement I made at Facepunch...
  16. mikec

    Important Pluton for Experimental Branch

    Pluton builds, patches, and runs on Windows and Linux. Some hooks are only partially implemented in the game, and so do not do anything useful yet. Special recognition to balu92 for taking the initiative, working out patching into the new assembly, and being able to reuse a lot of code from...
  17. mikec

    Important Decay Handling

    structure.maxframeattempt = -1 seems to be doing the trick.
  18. mikec

    Important Fougerite Official Server

    I am pleased to announce that I have taken it upon myself to nominate, appoint, and rename my FPSplayers server as the unofficial Fougerite Official Rust Server client.connect 23.239.114.234:28025 client.connect rust.clandestina.la:28025 If you find a problem with Fougerite, login to...
  19. mikec

    Solved share doesnt work

    I bet if you try harder you can imagine some more ways this might never get fixed. Or you could login to my server with a friend, build some houses, share some doors, and report back here when you've done that so I can go take a look and see if I find any signs of what's wrong.
  20. mikec

    Solved share doesnt work

    If only there were some users logging into my server every day, building houses, sharing doors, and basically using the features of Rust++ and Fougerite, I might be able to see these problems for myself, first-hand in the debug/error/exception logs. Who knows? That might even lead to a...