Search results

  1. balu92

    Important Pluton for Experimental Branch

    The IronPython and System.Reactive dlls we use are targeted for .net 3.5 cuz of the system and mscorlib and other dlls shipped by unity are targeted old frameworks (2.0 I think)
  2. balu92

    Important Pluton for Experimental Branch

    I'm using net/mono 3.5, compiling with MonoDevelop, without using msbuild. @xEnt have you copied all the dlls?
  3. balu92

    Important Pluton for Experimental Branch

    do you have pluton.dll in the managed folder?
  4. balu92

    Approved TpFriend

    We have python, we will add js. We may add ruby as well. These interpreters are really good and fast for writing a plugin, since you don't have to write the game, you don't need to write your plugins in C# to be efficient.
  5. balu92

    Approved TpFriend

    We don't plan to include c# modules in pluton...
  6. balu92

    Important [OLD] Setup dev environment for C# plugins

    Server.GetServer().Broadcast(msg);
  7. balu92

    Important Pluton for Experimental Branch

    should be fixed now, sry
  8. balu92

    Important Pluton for Experimental Branch

    Example hello world plugin for pluton in python: import clr clr.AddReferenceByPartialName("Pluton") import Pluton from System import String class HelloWorld: def On_PlayerConnected(self, player): player.Message("Welcome " + player.Name + "!") player.Message(String.Format("This server...
  9. balu92

    Important Pluton for Experimental Branch

    Thanks! We plan to have both, @mikec said he wants to write a custom type converter first for the new jint, since using a dictionary and such in it is a big pain and ugly.
  10. balu92

    Fougerite Documentation

    I would put that in a try-catch, just in case! ;)
  11. balu92

    Approved Fougerite MC [Deleted]

    khmkhm... fixed
  12. balu92

    Approved DonatorRank

    You can import it. var fou = importNamespace("Fougerite"); var ini = new fou.IniParser("path to the file"); But you need to create the file manually first. http://www.fougerite.com/threads/jint-2-2-update-was-merged-today.24/
  13. balu92

    Always day and Item condition

    That's ms... 1000 = 1sec, 60000 =1min
  14. balu92

    Important Setup PyCharm for Python plugins

    note that in IPModule when you use print, it will print the msg, content, whatever to the output_log.txt file
  15. balu92

    Commands won't work

    This still happens without your c# modules?
  16. balu92

    Approved Fougerite MC [Deleted]

    That't s clean server console... have you ran the patcher after copying the mc5 files?
  17. balu92

    Approved DonatorRank

    JintPlugin doesn't know what is the so called IniParser. You have to tell them.
  18. balu92

    Solved Infinite Items when gathering?

    GatherEvent.Quantity = quantity - quantity; uhm.... GatherEvent.Quantity = 0;
  19. balu92

    Approved Fougerite MC [Deleted]

    (true.ToString() == "True")
  20. balu92

    Solved Prefab "blabla" is not registered...

    1. use magmaplugin, all plugin in the download section at this time is magmaplugin