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  1. DreTaX

    RustBuster Client Sided Scripting

    I would, but dunno where is It.
  2. DreTaX

    Hard lags after 1-2 Hours

    I doubt that would help. Last thing i could think of is restriction zones, what about that one?
  3. DreTaX

    Hard lags after 1-2 Hours

    Alright.
  4. DreTaX

    Hard lags after 1-2 Hours

    @Jakkee I'm trying to grab the mysql db from the guys with the php to make a local database. Until then, can you debug me something please? My decompiler gives me this code of your CountryBlackList: public void On_PlayerConnected(Player player) { new Thread(() =>...
  5. DreTaX

    Hard lags after 1-2 Hours

    Mhm. Alright let me see what can i do with geoip.
  6. DreTaX

    Hard lags after 1-2 Hours

    It should be in the crash directory.
  7. DreTaX

    Hard lags after 1-2 Hours

    The other log is better. ... Dunno. That means that something is keeping your server busy for a while. I would say GeoIP. Do you have the output log of the crash?
  8. DreTaX

    Hard lags after 1-2 Hours

    And how does It lagging? Constantly or wut? Whats the ip?
  9. DreTaX

    Hard lags after 1-2 Hours

    Do we know when does the lagg happen? When a player joins/disconnects, anything like that? Or It seems to be random?
  10. DreTaX

    Approved AdvancedTester (RecoilTest/JumpTest)

    I will test this plugin one more time, and do final optimizations for It.
  11. DreTaX

    RustBuster Report Bug's

    I dont really understand that. It's possible that the ulink error is still happening in the background. Are you running custom plugins? It's possible that a plugin is trying to send data to a not connected player.
  12. DreTaX

    RustBuster Report Bug's

    That doesn't tell us a lot. What "hang"?
  13. DreTaX

    Some videos of RustBuster

    Today I was googling a bit, and found a bunch of videos about RustBuster. https://www.youtube.com/results?search_query=rustbuster
  14. DreTaX

    Without servers

    What the heck is that language.
  15. DreTaX

    RustBuster Report Bug's

    It was a rustbuster server problem.
  16. DreTaX

    RustBuster Report Bug's

    Problem solved. Any details about this exploit will go in the logs.
  17. DreTaX

    RustBusterServer - 1.4.2

    Fixed socket flood causing high memory usage. (No lifers really...) Thanks @taryn Update ASAP
  18. DreTaX

    RustBuster Report Bug's

    Alright.
  19. DreTaX

    Important Client Plugin Support from 1.4.0

    Dear users of Fougerite, The Client Plugin support is officially working, and can be used by compiling a dll and placing It to the ClientPlugins folder. I made an example project here, and It also contains a Fougerite Module plugin, to demonstrate the communication between the client and the...
  20. DreTaX

    Plugin support for RustBuster is on the way

    I added an example client-server communication. Not the best, I would say enums are better, but was too lazy. It should work. https://github.com/dretax/RustBusterExamplePlugin/tree/master/RustBusterTestPlugin Also the server receives a steamid from the client, but i didnt have any examples...