Nope.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Fougerite;
namespace TestPlugin
{
public class TestPlugin : Fougerite.Module
{
public override string Name
{
get { return "Name"...
function On_PluginInit() {
DataStore.Flush("Players");
var ini = Datas();
var keys = ini.EnumSection("Settings");
for (var count in keys) {
DataStore.Add("Players", count, ini.GetSetting("Settings", count));
}
}
function Datas() {
if (!Plugin.IniExists("Datas"))...
var entity = World.Spawn("prefabnamehere", Player.Location, 1);
OR
var vector = Util.CreateVector(x, y, z);
var entity = World.Spawn("prefabnamehere", vector, 1);
inv.AddItem("M4", 1);
The only thing I see is that you are using Jint and Magma at once. But you have the plugin in both of them? Jint Engine doesn't have the ini methods (I wonder why didn't @mikec add them before), try putting them only in the magma engine.
Apologize me, I wrote a faulty code. Im so used to python that I keep not using vars.
https://db.tt/q8zuVo8G
function On_PluginInit() {
var ini = DatabaseIni();
Util.Log(ini.GetSetting("Settings", "BroadCast"));
}
function DatabaseIni() {
//Util.Log("1");
if...
It should work. Try this for example.
function DatabaseIni() {
if (!Plugin.IniExists("Database")) {
Database = Plugin.CreateIni("Database");
Database.AddSetting("Settings", "BroadCast", "Welcome!");
Database.Save();
}
return Plugin.GetIni("Database");
}...
Seems like It is possible to modify the stack sizes for some of the items
It is possible to modify weapon stats
I think It's even possible to create ITEMS, and Attachtments.
That would give a possiblity to create a drum magazine for example for the M4.
I think It's also possible to make use...
This threading system I made for Pluton succeeded the most far utmost, while my other mates never believed me It was possible to do an active threading system in iron python, I did It. :D
Maybe a little modification like this in @Jakkee 's plugin can do It.
__title__ = 'CountryBlackList'...
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