Search results

  1. DreTaX

    Approved DestroySystem

    Xd Sent from my Samsung Galaxy S4
  2. DreTaX

    Approved DestroySystem

    Lel. Sent from my Samsung Galaxy S4
  3. DreTaX

    Fougerite Official

    Probs the health propetry..
  4. DreTaX

    Approved Vanish

    rly? O_o Player.PlayerClient..controllable.takeDamage.health = 100
  5. DreTaX

    Approved Wiper

    I can try
  6. DreTaX

    Approved Wiper

    Dunno. Might slows the methods. Sent from my Samsung Galaxy S4
  7. DreTaX

    Approved BattleServerKit

    Possible. Just need to find the right pointer of the item. Sent from my Samsung Galaxy S4
  8. DreTaX

    Restriction builder

    @MasterPeace or @Jakkee if you don't want this i will try to do It.
  9. DreTaX

    DataStore

    Ds shouldnt be cleared at update. O_o Sent from my Samsung Galaxy S4
  10. DreTaX

    Fougerite Official

    Ir works for me. Sent from my Samsung Galaxy S4
  11. DreTaX

    Restriction builder

    @h0wHigh Hmmm
  12. DreTaX

    Solved Rad zones and Animals stronger

    Oh I got It. here @MasterPeace def RadCheckCallback(self, timer): Server.Broadcast("Timer") timer.Kill() for player in RadiationCheck: rad = int(player.RadLevel) Server.Broadcast("Checking rad: "+str(rad)) if rad >= 150...
  13. DreTaX

    Restriction builder

    I can try if nobody else wants to.
  14. DreTaX

    Solved Rad zones and Animals stronger

    What happens if you give the timer parameter to that, and use timer.Kill()? Sent from my Samsung Galaxy S4
  15. DreTaX

    Timer Setups

    In the old times, timer callbacks didnt have a parameter. So the only way you could get the timer is the Get timer and then you could use the killtimer method. IPM module checks if your callback has a parameter, if It doesnt then It will just pass. If It has, It will give the data to the...
  16. DreTaX

    auto doors

    Hnm. Seems like passing the event isnt a good idea Sent from my Samsung Galaxy S4
  17. DreTaX

    auto doors

    __author__ = 'DreTaX' __version__ = '1.0' import clr clr.AddReferenceByPartialName("Fougerite") import Fougerite """ Class """ class AutoDoorCloser: def On_DoorUse(self, Player, DoorUseEvent): #if not DoorUseEvent.Open: self.addJob(2, DoorUseEvent) """...
  18. DreTaX

    auto doors

    Can you test this? http://pastie.org/private/0zkbbb3mkd578h4ozsbtdw __author__ = 'DreTaX' __version__ = '1.0' import clr clr.AddReferenceByPartialName("Fougerite") import Fougerite """ Class """ class AutoDoorCloser: def On_DoorUse(self, Player, DoorUseEvent): if not...
  19. DreTaX

    Restriction builder

    https://github.com/Notulp/Fougerite/blob/master/Fougerite/Fougerite/Zone3D.cs Sent from my Samsung Galaxy S4
  20. DreTaX

    Restriction builder

    The easiest way to make a radius is save where yoz are standing, and then go ahead and on entity deployed check if the distance is smaller than X meters. The other one is Zone3D Sent from my Samsung Galaxy S4