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  1. DreTaX

    A Few questions

    Aaa. He wanted to destroy the stucture.
  2. DreTaX

    Approved DestroySystem

    Yes.
  3. DreTaX

    Approved DestroySystem

    Oh yeah, /c was added as a command. I can do that I guess. Yes, I check It, since the floating objects can cause errors.
  4. DreTaX

    Approved TpFriend

    DreTaX updated TpFriend with a new update entry: Additions Read the rest of this update entry...
  5. DreTaX

    TpFriend - Additions

    Added DizzyDist config option.
  6. DreTaX

    A Few questions

    TpFriend was built for the tpa measures for a reason. I don't know how TPMaster works sadly. What do you mean by remove plugin?
  7. DreTaX

    Restriction builder

    @Jakkee might be interested to do It. If he isn't, I will do It.
  8. DreTaX

    Solved Rad zones and Animals stronger

    I didn't delete It. It was probably mike. Go and complain on the github issues please so he won't forget to do it. If you want, I can get you a dll with a setter for now. Do you need It?
  9. DreTaX

    Approved DeathMSG

    You did. balu explained whats wrong with the DamageEvent debug. Ask him
  10. DreTaX

    Solved Rad zones and Animals stronger

    It's probably not showing It since the method is missing. If you want to damage the player, you can use the takedamage class. The best thing would be if you would go here https://github.com/Notulp/Fougerite/issues and request your needs.
  11. DreTaX

    Timer Setups

    timer-setups
  12. DreTaX

    Basic Timers [DELETED]

    basic-timers
  13. DreTaX

    Approved iConomy

    DreTaX updated iConomy with a new update entry: Additions Read the rest of this update entry...
  14. DreTaX

    iConomy - Additions

    Mostly code fixes Moved more values to the memory. Removed the Settings part from the shop.ini, they are in the iconomy config now. Update your ini files.
  15. DreTaX

    Approved HomeSystem

    DreTaX updated HomeSystem with a new update entry: Fixes Read the rest of this update entry...
  16. DreTaX

    HomeSystem - Fixes

    I'm now double checking if the player isn't null in the timer, so we won't cause RPC errors.
  17. DreTaX

    Approved BannedPeople

    DreTaX updated BannedPeople with a new update entry: Fixes/Additions Read the rest of this update entry...
  18. DreTaX

    BannedPeople - Fixes/Additions

    Added a new innovation thing. If a player connects with a banned ID or IP his current name will be placed into the inifile with the ID and the IP too. This will keep the banned players autobanned if they change IP or ID. It works well for me. Added a new command: /munbanip iporid It's able to...
  19. DreTaX

    Approved DeathMSG

    Not an error. @mikec screwed a debug. Sent from my Samsung Galaxy S4
  20. DreTaX

    Checking if player is on his foundation (proper way)

    From the crash directories we need the output log.