You may give It a try, I'm not quite sure if mikec added something in the patcher. Probably not. So you can go and replace everything except the assembly dll.
If that doesn't work you will need a clean dll.
I edited the changelog, and marked It red, they might noce It now.
AFAIK you are running cracked. Get a clean Assembly sharp and use the patcher from the resources.
Should be: entityCollider = entity.GetTakeDamage().gameObject.GetComponent[self.BoxCollider]()
(You will have to use Util.ReturnType to get the BoxCollider class)
Warning: Seriously noticeable lagg on World.Entities. I think It's because of the airdrops that were added to It. I'm testing now, If It is i will give out a quick release, and tell It to mike
Alright. But you can use that, It will be just the same, I just added the takedamage class as a variable there, so you can access It.
It must be something with C#. The timers just die for nothing. This is the reason why I always kill the timers and re run them to make them last longer. No idea...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.