Equinox Anti-Cheat (EAC)

Approved Equinox Anti-Cheat (EAC) 2.1.0a

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tarynkelley

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I would also suggest to not start the Dizzy Check /Timer when Owner of the Building equals the Player, because some seem to get Dizzy warnings when TPing back to their base, or after returning from the HungerGames.
 

DreTaX

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I would also suggest to not start the Dizzy Check /Timer when Owner of the Building equals the Player, because some seem to get Dizzy warnings when TPing back to their base, or after returning from the HungerGames.
Dizzy only runs when spawning, tp check only runs when teleporting. Will see if there is a way to do it.
 

tarynkelley

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Teleporting can sometimes cause a Facepunch Violation Kick when your pc is slow or is laggy, thats why Dizzy gets triggered.
 
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፨ẴzɏϻΘķ፨

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Dizzy only runs when spawning, tp check only runs when teleporting. Will see if there is a way to do it.
By the way seeing the source code I understand that from the Silent Aim protection only works if you are the owner of construction?

Code:
var victim = Server.GetServer().FindPlayer(entity.OwnerID);
Ie if a player is not permissible for her wall, then kill him?
 

DreTaX

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By the way seeing the source code I understand that from the Silent Aim protection only works if you are the owner of construction?

Code:
var victim = Server.GetServer().FindPlayer(entity.OwnerID);
Ie if a player is not permissible for her wall, then kill him?
Nope.

Read the code further. Has nothing to do with that.

If the owner of the entity is online, he gets notified that someone is trying to destroy his chest
 

tarynkelley

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I noticed it only runs with the latest Fougerite and Rust++ Version?

[5/18/2016 12:32:05 AM] [Error] PlayerDisconnectedEvent Error System.IO.FileNotFoundException: Could not load file or assembly 'RustPP, Version=1.1.7.9, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
File name: 'RustPP, Version=1.1.7.9, Culture=neutral, PublicKeyToken=null'
at (wrapper delegate-invoke) Fougerite.Hooks/ConnectionHandlerDelegate:invoke_void__this___Player (Fougerite.Player)
 

MasterPeace

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I don't think version have something to do here, but of course just to clarify.. If there is update of fougerite you SHOULD update it, right? That's why people make them :D If you have website on Wordpress and update is coming with security fixes, you updating or keep old version?
 

tarynkelley

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I'm still running on 1.4.0 because of Issues with the Loom Class

http://fougerite.com/threads/fougerite-official.348/page-26#post-9245

I'm pretty conservative concerning Fougerite updates. For me the proper functionality is the most important. That's why I test the new Fougerite Versions first by myself, and then decide if I will update my public server.

And you cannot compare Wordpress with Fougerite :D Nobody wants to constantly try to hack your Fougerite Rust server :D
 

MasterPeace

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In some way you are wrong. Ask your server admin about how many attacks you get on all ports :D I have my websites on VPS and daily it's about 1000 attacks on just server. On websites about 10 / day, because they are not popular :p But yeah it have nothing to do with Fougerite. It was just example.

I remember when I had server only with Rust and people were still trying to DDOS it, log to ssh, whatever they could. One time they managed to do ddos even that I had anti-ddos. Stupid people.


And yea I feel ya. I was doing same thing when I had server - new version is available, let's wait 2 weeks before updating. But just wanted to tell that if you didn't update fougerite, why are you surprised that some new plugins don't want to cooperate? :)
 

DreTaX

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I'm still running on 1.4.0 because of Issues with the Loom Class

http://fougerite.com/threads/fougerite-official.348/page-26#post-9245

I'm pretty conservative concerning Fougerite updates. For me the proper functionality is the most important. That's why I test the new Fougerite Versions first by myself, and then decide if I will update my public server.

And you cannot compare Wordpress with Fougerite :D Nobody wants to constantly try to hack your Fougerite Rust server :D
Uhhhhhhhh

What's wrong with the Loom class? Is It still your plugin or?

But don't update to 2.0.5

There is no way to get the structurecomponent from a raycast...