In the source, delete it add a player in the Datastore + disconnect here, and wakes up just message
In the source, delete it add a player in the Datastore + disconnect here, and wakes up just message
Dizzy only runs when spawning, tp check only runs when teleporting. Will see if there is a way to do it.I would also suggest to not start the Dizzy Check /Timer when Owner of the Building equals the Player, because some seem to get Dizzy warnings when TPing back to their base, or after returning from the HungerGames.
By the way seeing the source code I understand that from the Silent Aim protection only works if you are the owner of construction?Dizzy only runs when spawning, tp check only runs when teleporting. Will see if there is a way to do it.
var victim = Server.GetServer().FindPlayer(entity.OwnerID);
Nope.By the way seeing the source code I understand that from the Silent Aim protection only works if you are the owner of construction?
Ie if a player is not permissible for her wall, then kill him?Code:var victim = Server.GetServer().FindPlayer(entity.OwnerID);
Read the rest of this update entry...
- Dizzy check won't start if the ceiling is yours
- Optional command to whitelist your Rust++ friend on the Dizzy check
UhhhhhhhhI'm still running on 1.4.0 because of Issues with the Loom Class
http://fougerite.com/threads/fougerite-official.348/page-26#post-9245
I'm pretty conservative concerning Fougerite updates. For me the proper functionality is the most important. That's why I test the new Fougerite Versions first by myself, and then decide if I will update my public server.
And you cannot compare Wordpress with FougeriteNobody wants to constantly try to hack your Fougerite Rust server
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I think its because of linuxIts also because the shutdown command is not working, which uses Loom too
Who still had version 2.0.4 place if this does not work