rcon.login xxxxx on console (F1) and /setmasteradminhow give admin for me in my own server with fougerite 1.0.7b ??? cant use commands, help please
Read the rest of this update entry...Fixes and Features
* Player.SteamID, Player.GameID, Player.UID, Player.IP, Player.Name, Entity.Name, Entity.OwnerID, NPC.Name, DamageEvent.WeaponName, DeathEvent.DropItems should all be safe to access at any time, as long as the instance itself isn't null. They are assigned to static fields when the object is instanced.
* Zone3D uses its own datastore
* DataStore.ToIni converts Vector2/3/4, Quaternion, Bounds to string, but restoring from string is...
Now we just have to add that new method that @MasterPeace requested and the two new events. Smooth!mikec updated Fougerite Official with a new update entry:
Fougerite 1.0.8
Read the rest of this update entry...
TypeLoadException: Could not load type 'GFxImageEffect, Assembly-CSharp'.
at (wrapper managed-to-native) System.Type:internal_from_name (string,bool,bool)
at System.Type.GetType (System.String typeName, Boolean throwOnError, Boolean ignoreCase) [0x00000] in <filename unknown>:0
at Facepunch.Load.Reader.ParseType (System.String str) [0x00000] in <filename unknown>:0
at Facepunch.Load.Reader.ReadBundleListing (System.String nameOfBundle) [0x00000] in <filename unknown>:0
Rethrow as JsonException: GFxImageEffect, Assembly-CSharp
at Facepunch.Load.Reader.ReadBundleListing (System.String nameOfBundle) [0x00000] in <filename unknown>:0
at Facepunch.Load.Reader.Read () [0x00000] in <filename unknown>:0
at Facepunch.Load.Loader.Deserialize (Facepunch.Load.Reader reader, IDownloaderDispatch dispatch) [0x00000] in <filename unknown>:0
at Facepunch.Load.Loader.CreateFromText (System.String downloadListJson, System.String bundlePath, IDownloaderDispatch dispatch) [0x00000] in <filename unknown>:0
at RustLoader+<Start>c__IteratorA.MoveNext () [0x00000] in <filename unknown>:0
Jakkee - this is because you changed Assembly-CSharp.dll file, what is included in new 1.0.8 package. Like I said in PM it shouldn't be included, because not everybody know what he is doing by copying it. We have some different build of servers, some of us have cracked servers, and this dll will not work.Code:TypeLoadException: Could not load type 'GFxImageEffect, Assembly-CSharp'. at (wrapper managed-to-native) System.Type:internal_from_name (string,bool,bool) at System.Type.GetType (System.String typeName, Boolean throwOnError, Boolean ignoreCase) [0x00000] in <filename unknown>:0 at Facepunch.Load.Reader.ParseType (System.String str) [0x00000] in <filename unknown>:0 at Facepunch.Load.Reader.ReadBundleListing (System.String nameOfBundle) [0x00000] in <filename unknown>:0 Rethrow as JsonException: GFxImageEffect, Assembly-CSharp at Facepunch.Load.Reader.ReadBundleListing (System.String nameOfBundle) [0x00000] in <filename unknown>:0 at Facepunch.Load.Reader.Read () [0x00000] in <filename unknown>:0 at Facepunch.Load.Loader.Deserialize (Facepunch.Load.Reader reader, IDownloaderDispatch dispatch) [0x00000] in <filename unknown>:0 at Facepunch.Load.Loader.CreateFromText (System.String downloadListJson, System.String bundlePath, IDownloaderDispatch dispatch) [0x00000] in <filename unknown>:0 at RustLoader+<Start>c__IteratorA.MoveNext () [0x00000] in <filename unknown>:0
RC5 and below worked fine.Jakkee - this is because you changed Assembly-CSharp.dll file, what is included in new 1.0.8 package. Like I said in PM it shouldn't be included, because not everybody know what he is doing by copying it. We have some different build of servers, some of us have cracked servers, and this dll will not work.
You need to get your old copy of file or reinstall server and repatch.
Currently it's just Google.I can not use google.There are other ways to download it?
I have no problems with the dll even on cracked. Dafuq.RC5 and below worked fine.
Currently it's just Google.
I have many space on my dropbox, so I uploaded it for you: https://www.dropbox.com/s/yccnpy7i17g2huh/Fougerite_1.0.8.zipI can not use google.There are other ways to download it?
Possibly. I match the entity name when instancing an Entity, which would run the match for every entity found.Fuck It's the new item name match thingy.
If Dretax will increase the Forum's resource size limit I will upload it here.I can not use google.There are other ways to download it?
Debug is off on my main server as I said on IRC. Still causes unresponsive.Possibly. I match the entity name when instancing an Entity, which would run the match for every entity found.
Turn debug off. Debug logging isn't buffered, so you'll block when writing lots of very verbose log lines.
int i = 0
for e in World.Entities
i++