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- Patcher updated, re patch or use the prepatched dlls.
- Fougerite.dll updated
- Rust++ dll updated
- Code fixes
- LootEvent no longer uses timer, but proper value return
- https://github.com/Notulp/Fougerite/commit/2ad963bfa215963b81e0cac02f59c67b0077a2e6
Read the rest of this update entry...Tons of changes, they can be viewed here:
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Some project updates, refactors, bugfixes to the project by dretax · Pull Request #151 · Notulp/Fougerite
Fougerite Project is an Official project based off of Magma. Built to stabilize Rust Legacy, and provide large API in many languages. - Some project updates, refactors, bugfixes to the project by dretax · Pull Request #151 · Notulp/Fougeritegithub.com
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Dretax by dretax · Pull Request #152 · Notulp/Fougerite
Fougerite Project is an Official project based off of Magma. Built to stabilize Rust Legacy, and provide large API in many languages. - Dretax by dretax · Pull Request #152 · Notulp/Fougeritegithub.com
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dll by dretax · Pull Request #153 · Notulp/Fougerite
Fougerite Project is an Official project based off of Magma. Built to stabilize Rust Legacy, and provide large API in many languages. - dll by dretax · Pull Request #153 · Notulp/Fougeritegithub.com
Appreciate @MrDan4es's testing during this release, and reports.
A Fougerite update after more than a year? Wasn't 1.7.9E...
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- Fixed ConcurrentDictionary not having Clear() method
- Fixed Rust++ references to Server.Cache causing errors, all of it is now using the correct functions. Update your RustPP dll.
- Type of Server.Cache has been changed back to IDictionary to retain compatibility
- Improved function calling speed for Python scripts
- Sleeper class now uses PlayerCache to get the name of the player
- https://github.com/Notulp/Fougerite/commit/3f1484244af71e27c8de307032ca196520695172...
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- Fougerite went through tons of refactoring and code optimizations, I tried to cleanup most of the tragical issues, but I don't think alone I'll have any energy left for the rest
- Fixed an old issue from 2016 that was quite trivial, but lacked the experience to see. https://fougerite.com/threads/fougerite-official.348/page-33#post-10567 You can now reference Assembly-CSharp from your script plugins without an issue
- Added LastLogin, and LastLogout properties to the...
Read the rest of this update entry...PATCHER UPDATED, RE-PATCH, OR USE THE PRE-PATCHED DLLS.
The past 21 days Fougerite went through lots of internal changes, which comes with bug fixes, improvements, and performance / stability increasements.
- Rust++ updated
- MoonSharp.Interpreter.dll updated
- NewtonSoft dlls updated
- Bunch of internal code fixes, code quality, and performance improvements
- Lots of refactoring
- Added Util.SplitInPartsLs
- All string used in the core was changed from concatenation to...
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- Fixed an issue where console event cancelled the chat event
- Fixed up the script plugins timer class, they will be more robust, functioning better, less error prone
- Fixed Command/Console restriction not working properly
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Fix ConsolEvent cancelling chat · Notulp/Fougerite@8d12e96
Fougerite Project is an Official project based off of Magma. Built to stabilize Rust Legacy, and provide large API in many languages. - Fix ConsolEvent cancelling chat · Notulp/Fougerite@8d12e96github.com
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Fix up the TimedEvent logic · Notulp/Fougerite@b7d59e9
Fougerite Project is an Official project based off of Magma. Built to stabilize Rust Legacy, and provide large API in many languages. - Fix up the TimedEvent logic · Notulp/Fougerite@b7d59e9github.com
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- IniParser is now thread safe by default.
- Fixed the major issue with Entities not having values properly thus breaking many plugins using Entities
- All the events are now being called in every plugin regardless whether one caused an error during the fire of the event. The exception of this is the chat/console events.