Fougerite Official

Fougerite Official 1.9.2

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DreTaX

Probably knows the answer...
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Jun 29, 2014
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@McRustReloaded

I will be posting you a uLink.dll that will have the message thing in It.

It happens when there is something wrong with the connection's message.

upload_2017-3-30_12-56-7.png

upload_2017-3-30_12-56-22.png




Second method:

upload_2017-3-30_12-56-49.png



I will change the endpoint to public and that will allow me to print the IP Address out.
We could test if you block that IP, would It stop the lagging problem or nah.
 

McRustReloaded

Retired Staff
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Mar 20, 2016
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@McRustReloaded

I will be posting you a uLink.dll that will have the message thing in It.

It happens when there is something wrong with the connection's message.

View attachment 1996

View attachment 1997




Second method:

View attachment 1998



I will change the endpoint to public and that will allow me to print the IP Address out.
We could test if you block that IP, would It stop the lagging problem or nah.
OK, need to go back to work now. When iam back i test it. Thx for ur work dude !
 

gintaras

Plugin Developer
Plugin Developer
Jan 10, 2017
68
138
8
And maybe consider about not multicoring its funny to see my server core workload
8x3.4 my server and where is src
1st core
0 players - ~ 40%
10 players - 65%
20 players - 75%
30 players - 80-90%
more (not reached shit server to hard to play for players :DD ) but I think my server would get same shit as yours.
2nd core
0 players - ~ 10-15%
10 players - ~ 15%
20 players - ~ 15%
30 players - ~ 15%

all others 2-5%

Dretax maybe you can look at multicoring everythink? not only save.
 

gintaras

Plugin Developer
Plugin Developer
Jan 10, 2017
68
138
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Maybe you looking into all core ? maybe can you make a prnt screen?
 

DraB

New Member
Member
Nov 5, 2015
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Hey Guys ! here are all specs and plugins :

Server Hardware:
2x Intel Xeon E5-2670 8-Core 2.6 GHz (20 MB Cache, 8.00 GT/s, Intel-VT)
256 GB Ram
2x 1000 GB SAS Hot Swap 3.5" HardDrives, 7.200 rpm
2x 256 GB SSD Hot Swap
Case: 19" Rack
950W PowerSupply with Second 950W Emergency Supply

Software:
Windows Server 2012R2 (All Updates done)
Last Fougerite 1.5.5 and last Fougerite 1.5.6 Fix (from this thread)
Last RustBuster Server

Python Plugins:
AuthAllow
AdminChat
AdminPlus
AntiAdvert
Airdrops (That one with airdrop here and random)
Banned People
Clans
DeathMSG (The python version, cause the C-Version was bugged)
DestroySystem
FPSBoost
GatherPlus (gather is x5)
HomeSystem 2.6.2
RemoveALL
iConomy
ResourceSpawner
SystemName
TimeVoter
TPFriend
Warps (Only one warp point to a safehouse on the map)
Wiper (All automatic things disabled)

C# Plugins:


KitManager
RestrictionZones (Only SmallRad is restricted from building)
ItemController (Only WoodShelter disabled from crafting)
RustBusterServer (screenshots disabled)

My Server.cfg:

rcon.password "PLACEHOLDER (NOT MY PASSWORD ;-)"
server.hostname "RockWars Platoon - YOU NEED RUSTBUSTER TO PLAY !"
server.framerate "30"
server.clienttimeout 5
server.maxplayers 100
server.pvp "true"
sleepers.on "false"
airdrop.min_players "15"
env.time "12"
env.daylength "1439"
env.nightlength "1"
env.timescale "0.0066666667"
crafting.instant "true"
crafting.instant_admins "true"
crafting.timescale "1"
falldamage.enabled "true"
player.backpackLockTime "0"
cheaters.log "false"

My start.bat:

@echo off
chcp 65001
color 0F
cls
:restart
rust_server.exe -batchmode -hostname "Rust Server" -cfg cfg/server.cfg -maxplayers 100 -port 28015 -datadir "rust_server_Data/" -nographics
timeout /T 10
echo :::::::::::::::::::::::::::::::::::::::::::::::::
echo :: The server was restarted ::
echo :::::::::::::::::::::::::::::::::::::::::::::::::
echo %time% %date% Restart >> restart.txt
goto restart

RustBuster Settings:

[Settings]
ImageQuality=0x0
NotifyMSG=[color yellow] Download RockWarsRB CLIENT AT [color green] www.tinyurl.com/rockwars
NotifyMSG2=Download RockWarsRB Client: www.tinyurl.com/rockwars
AllowNewVersions=false
AnnounceN=false

I think thats it ! I uploaded all log files which i could find in the attached zip file.
Thx for help !

EDIT: Oh i forgot, few seconds before server is laging like hell, the console shows me this:

(18:36:53) | 29214.813 (3/29/2017 7:37:31 PM): Ignored number of socket network reset errors: 1
(18:36:53) | 29214.859 (3/29/2017 7:37:31 PM): Ignored number of socket network reset errors: 7
(18:36:53) | 29214.875 (3/29/2017 7:37:31 PM): Ignored number of socket network reset errors: 2
(18:36:53) | 29214.922 (3/29/2017 7:37:31 PM): Ignored number of socket network reset errors: 2
Okay so I will say with experience that I have had nothing but crashing issues with Windows Server 2012 R2. Try using Windows Server 2008 R2 and ill almost guarantee it will stop the server from going unresponsive. With the lag problem I will say again that your frequency is not high enough... Legacy needs atleast 3.0ghz.
 

xandeturf

Moderator
Moderator
Nov 4, 2015
132
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I had problems with Fougerite version 1.5.6. But when viewing not the console I saw no socket error. Apparently, what happened to you was an attack. The change in uLink to identify the cause of the problem will help a lot.
 

DreTaX

Probably knows the answer...
Administrator
Jun 29, 2014
4,093
4,784
113
At your house.
github.com
And maybe consider about not multicoring its funny to see my server core workload
8x3.4 my server and where is src
1st core
0 players - ~ 40%
10 players - 65%
20 players - 75%
30 players - 80-90%
more (not reached shit server to hard to play for players :DD ) but I think my server would get same shit as yours.
2nd core
0 players - ~ 10-15%
10 players - ~ 15%
20 players - ~ 15%
30 players - ~ 15%

all others 2-5%

Dretax maybe you can look at multicoring everythink? not only save.
Multicore is sadly not supported in Rust Legacy. Don't ask why. That is the reason that using Threads are sometimes dangerous, such as UnityEngine.Object.Find...
 

DreTaX

Probably knows the answer...
Administrator
Jun 29, 2014
4,093
4,784
113
At your house.
github.com
Looks like this
upload_2017-3-31_11-53-12.png

Uses the same variable that the method uses for getting the endpoint, hopefully It will work.

Message tag syntax will look like this:
[uLink Ignore] Ignored Socket from