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sekete

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Oct 18, 2026
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I've been researching for a few days now, gathering information, and I've built a basic foundation for my RB project. So far I've managed to load an asset bundle, make the helicopter fly, make it play sound, and make it launch missiles when you're the threat, etc.
The only thing I'm missing is for players to be able to deal damage to the helicopter itself, not the barricade. Right now, the only way I've found for a player to receive damage is to create a prefab of a small wall and damage it to remove health. Is there any hook or function you can share so I can implement this and launch v1.0 of this project to the community?

Assets:https://github.com/salvadj1/RaidersLandFiles

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I've been researching for a few days now, gathering information, and I've built a basic foundation for my RB project. So far I've managed to load an asset bundle, make the helicopter fly, make it play sound, and make it launch missiles when you're the threat, etc.
The only thing I'm missing is for players to be able to deal damage to the helicopter itself, not the barricade. Right now, the only way I've found for a player to receive damage is to create a prefab of a small wall and damage it to remove health. Is there any hook or function you can share so I can implement this and launch v1.0 of this project to the community?

Assets:https://github.com/salvadj1/RaidersLandFiles

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Hey, good to see you are making progress.

Download the latest build of https://github.com/dnSpyEx/dnSpy/releases/tag/v6.6.0
and reverse engineer the HostileWildLife class imo. Basically you can feed the classes it derives to AI and figure out how to spawn an entity using the networked functions where it would auto register everything to the standard rust hurt events that fougerite feeds on. @TheKichDM might be able to help you out as well or provide you some info.
 
Hola, me alegra ver que estás progresando.

Descarga la última versión de https://github.com/dnSpyEx/dnSpy/releases/tag/v6.6.0
y aplicar ingeniería inversa a la clase HostileWildLife, en mi opinión. Básicamente, puedes alimentar a la IA con las clases que deriva y averiguar cómo generar una entidad usando las funciones de red, donde registraría automáticamente todo en los eventos de daño estándar de Rust de los que se alimenta Fougerite. @TheKichDM también podría ayudarte o proporcionarte información.
Thanks, today I'll start searching and I'll let you know later if I managed to find it