Live Stats?

Heheeee my plugins are spreading ! Jokes away, I'm switching Rank++ to C#, adding new features including sql possibility. Idk the estimated time of finish but won't be too far away.
 
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Was thinking with a webserver, like you could see stats online on a website?
 
Was thinking with a webserver, like you could see stats online on a website?
I remember a Bukkit plugin that does that for Minecraft, could be cool for Rust, but needs a hard work. I'll post updates soon.
 
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BadZombi has had this stuff working under Magma since March. Player stats, clickable map, all the bells and whistles.

JintPlugin has a PostJSON method and a class for querying the server contents.
 
Heheeee my plugins are spreading ! Jokes away, I'm switching Rank++ to C#, adding new features including sql possibility. Idk the estimated time of finish but won't be too far away.

No server is going to let you install a C# pludin!
 
No server is going to let you install a C# pludin!

Well then those servers will have to if you want to use my plugins, as I won't be using Javascript or Python to write those.

Rank++ is already on C#, as Group++ is and lots of plugins coming will be.

What hosting are you using ?
 
I have to manually ask streamline to install them for me, but fine by me.
Better performance so im all for that.
 
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I have to manually ask streamline to install them for me, but fine by me.
Better performance so im all for that.

Streamline can configure Fougerite to place the Modules in any folder they want, including a folder accessible to the server owner.

They just have to edit the file %RUSTSERVER%/rust_server_Data/FougeriteDirectory.cfg and set ModulesFolder= whatever they want. It is set to %RUSTSERVER%/Modules in the .zip file. But I made it configurable for just this reason. It's up to your GSP whether you can load C# modules you have written, or uploaded.
 
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