Rust experimental server

Hello I have a problem I hope I can help.
I have a VPS on which I installed RustDedicated. I have updated various libraries until then everything is ok. The problem is when I type ./run.sh part update, download, at the end of a

./run.sh: Line 14: 4940 Killed ./RustDedicated + server.hostname "RustServer" + 28015 + server.port server.identity "RustServer" server.seed + 123 567 + 100 server.maxplayers -logFile "output.log "
 
Hello I have a problem I hope I can help.
I have a VPS on which I installed RustDedicated. I have updated various libraries until then everything is ok. The problem is when I type ./run.sh part update, download, at the end of a

./run.sh: Line 14: 4940 Killed ./RustDedicated + server.hostname "RustServer" + 28015 + server.port server.identity "RustServer" server.seed + 123 567 + 100 server.maxplayers -logFile "output.log "

just wrong command as i see... +server.seed 123567 +server.maxplayers 100 - u have "+"s in wrong places
 
Are you planing to develop a version which will support experimental server? I found Oxide 1.18 version mod, which support experimental server, but I can't register on the Oxide forum, they closed new registrations and no one from that team don't answer. So I can't download that version and use it for experimental server...
 
Are you planing to develop a version which will support experimental server? I found Oxide 1.18 version mod, which support experimental server, but I can't register on the Oxide forum, they closed new registrations and no one from that team don't answer. So I can't download that version and use it for experimental server...
Yes the port is in progress, how ever Oxide 2 is not out as i see and 1.18 is for the old server.
 
I'm sorry, I thought that the last version of Oxide is working with experimental server...
I think that I read it somewhere, never mind... :-)
Now I'm trying to get Legacy server working with Fougerite... but unsuccessfully. I made a thread for it...
 
It's look like I'm dumb as hell and my question will be totally lame...

"Open experimental client, press F1 and type "client.connect your_ip:your_port"
Ok, cool, but how to run Experimental client? Where it is?
I mean... We are talking here about original Steam client or not-so-original one?
 
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It's look like I'm dumb as hell and my question will be totally lame...

"Open experimental client, press F1 and type "client.connect your_ip:your_port"
Ok, cool, but how to run Experimental client? Where it is?
I mean... We are talking here about original Steam client or not-so-original one?

If you open the game via steam, there is an option to choose Rust (experimental) or Rust Legacy(current old). If you aren't using steam, I am unable to help as I am unsure.
 
It's look like I'm dumb as hell and my question will be totally lame...

"Open experimental client, press F1 and type "client.connect your_ip:your_port"
Ok, cool, but how to run Experimental client? Where it is?
I mean... We are talking here about original Steam client or not-so-original one?
As i know, there is no any pirated experimental client ... so, if u bought rust in steam - then u will be able to choose experimental\legacy on startup ..... If u don't have rust in steam - then wait when it will be released and pirated)))

1561539b2c21.jpg
 
As i know, there is no any pirated experimental client ... so, if u bought rust in steam - then u will be able to choose experimental\legacy on startup ..... If u don't have rust in steam - then wait when it will be released and pirated)))

1561539b2c21.jpg
Hmm

Sent from my Samsung Galaxy S4
 
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I have installed the server, updated (even installed Pluton from sources having never worked with Xamarin or DLL's or CS, PY) and every works great but...

Now, I have a question which might sound dumb but is it possible to have my server listed on my inGame server browser or is it a special thing for GSP's ? (if it is possible, then how?)

Thank you.
 
first error ubuntu 14.04
A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

4gb output data.... and cant open the port ? ufw disable and iptables setted right but cant connect dedicated server.
 
This instalation is for Linux/Debian 7 64Bit

1. Create your user and set your home directory.


2.
Code:
su - rust

3.
Code:
wget http://media.steampowered.com/installer/steamcmd_linux.tar.gz

4.
Code:
tar -xvzf steamcmd_linux.tar.gz

if you version is 64bit install
Code:
apt-get install lib32gcc1

5.
Code:
./steamcmd.sh

6.
Code:
login anonymous
force_install_dir /home/rust/server #or your own path
app_update 258550 -beta experimental
app_update 258550 validate
exit

7.
Code:
$wget http://security.ubuntu.com/ubuntu/pool/main/e/eglibc/libc6-amd64_2.15-0ubuntu10.7_i386.deb
$dpkg -X libc6-amd64_2.15-0ubuntu10.7_i386.deb libc6-amd64

8.
Code:
$nano run.sh

LD_LIBRARY_PATH=/home/rust/libc6-amd64/lib64:LD_LIBRARY_PATH=/home/rust/server/RustDedicated_Data/Plugins/x86_64/:{LD_LIBRARY_PATH} server/RustDedicated +batchmode +server.hostname Your Test Server" +server.maxplayers 50 +server.port 28015   +server.seed 4567533 +server.identity "Test +rcon.port 54321 +rcon.ip your.rcon.ip +rcon.password "your.pass" -logFile "output.log"

crtl+x and y for save.

this work for me after some hours testing and only can connect via rcon with rusty tomorrow try test with game client.

I think this version need more debug, can see some errors in log file.
 
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Shouldn't it be easier with 32bit version of Debian?

I will test this out now, with a vps from OVH: Debian 7 64bit.
 
This instalation is for Linux/Debian 7 64Bit

1. Create your user and set your home directory.


2.
Code:
su - rust

3.
Code:
wget http://media.steampowered.com/installer/steamcmd_linux.tar.gz

4.
Code:
tar -xvzf steamcmd_linux.tar.gz

if you version is 64bit install
Code:
apt-get install lib32gcc1

5.
Code:
./steamcmd.sh

6.
Code:
login anonymous
force_install_dir /home/rust/server #or your own path
app_update 258550 -beta experimental
app_update 258550 validate
exit

7.
Code:
$wget http://security.ubuntu.com/ubuntu/pool/main/e/eglibc/libc6-amd64_2.15-0ubuntu10.7_i386.deb
$dpkg -X libc6-amd64_2.15-0ubuntu10.7_i386.deb libc6-amd64

8.
Code:
$nano run.sh

LD_LIBRARY_PATH=/home/rust/libc6-amd64/lib64:LD_LIBRARY_PATH=/home/rust/server/RustDedicated_Data/Plugins/x86_64/:{LD_LIBRARY_PATH} server/RustDedicated +batchmode +server.hostname Your Test Server" +server.maxplayers 50 +server.port 28015   +server.seed 4567533 +server.identity "Test +rcon.port 54321 +rcon.ip your.rcon.ip +rcon.password "your.pass" -logFile "output.log"

crtl+x and y for save.

this work for me after some hours testing and only can connect via rcon with rusty tomorrow try test with game client.

I think this version need more debug, can see some errors in log file.
oh, lookie who is here! :)
 
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Hmm, when I start trying to run it I get this:


Set current directory to /home/rust
Found path: /home/rust/server/RustDedicated
 
Hmm, when I start trying to run it I get this:


Set current directory to /home/rust
Found path: /home/rust/server/RustDedicated

yes, need create a script to run it in boot and background . Is normal message, depends on your machine will take about 1min to start up.

I test this in a VPS with 2GB and take around 1min.