Hacker Raiders

ViraL

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Aug 19, 2014
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Forget it, Just got it working found out the actual plugin was not in the folder. Okay it just shows you who owns this object. What i was looking for is, To see who have used the Chest. Like the raiders.
 

ViraL

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Aug 19, 2014
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I also just found out that, they are raiding from the walls. It's still possible to loot through the wall. I had someone try it with Dizzy and it worked.
 

DreTaX

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Forget it, Just got it working found out the actual plugin was not in the folder. Okay it just shows you who owns this object. What i was looking for is, To see who have used the Chest. Like the raiders.
Remove an Item and you will see It


Sent From My Samsung Galaxy S4
 

DreTaX

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I also just found out that, they are raiding from the walls. It's still possible to loot through the wall. I had someone try it with Dizzy and it worked.
I tried It many times with dizzy but I could never.loot through walls. How did he do It?

Sent From My Samsung Galaxy S4
 

Jakkee

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I don't think you could ever "Loot through walls" using dizzy.
I do know that if there is a large chest near the corner of the base their'll be the smallest gap ever but it's possible to do it legit without hacks.
I used to do it on noob bases as they were small and only 1 story high with chests in the corners
 

DreTaX

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Main problem is that RustLegacy was built on a shitty UnityEngine version.

uLink the communicator of legacy is a piece of obfuscated crap. It always caused flood on the server.
I was able to deobfuscate It, and patch all the shitty errors. No flood appear since a time, but the disconnect method uses UnityEngine.Object.FindObjectsofType and that causes a nice crash popups, since Its a unity bug in the dll file, which they fixed in the newer unity versions.

The only thing I can actually think of, is try catching that method, and on exception i can try returning null....
 

tarynkelley

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Also i found out how they are raiding through the ceiling.

They are using the hack called A3MON or something. They remove ceiling, and then they relog and their in the base. EAC doesn't do anything or ban them.
Hello,

I'm using the latest version of EAC.

I got the same problems with hackers.

They activate wallhack for walls, ceilings etc and can go through the wall and raid the base.

Is there any chance to detect them?

Cheats like http://www.unknowncheats.me/forum/rust/107566-dizzy-client.html

allow this easily.
 

Jakkee

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Jul 28, 2014
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Hello,

I'm using the latest version of EAC.

I got the same problems with hackers.

They activate wallhack for walls, ceilings etc and can go through the wall and raid the base.

Is there any chance to detect them?

Cheats like http://www.unknowncheats.me/forum/rust/107566-dizzy-client.html

allow this easily.
I can't remember is its in Rust++ or in your server.cfg.
But make Enforce.Truth to True.
That'll stop player from just walking thru walls/ceilings etc
 

tarynkelley

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I disabled Enforce truth because it gave a lot of false violation warnings and also kicked myself.

I also noticed when I set WallLoot in EAC on true I very often false warnings "Possible Wall loot" and the players will get kicked.
 

DreTaX

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I disabled Enforce truth because it gave a lot of false violation warnings and also kicked myself.

I also noticed when I set WallLoot in EAC on true I very often false warnings "Possible Wall loot" and the players will get kicked.
Don't enable wall loot, thats obsolete, and there isn't a hack that would allow It.

You disabled enfroce truth, which is the thing that protects you the most, and It was made by facepunch. Leave It enabled..
 

tarynkelley

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Don't enable wall loot, thats obsolete, and there isn't a hack that would allow It.

You disabled enfroce truth, which is the thing that protects you the most, and It was made by facepunch. Leave It enabled..
Thanks for the advice. I will enable it again and keep on looking how it goes.