(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
System.NullReferenceException: Object reference not set to an instance of an object
at Class56.method_22 (Double double_10) [0x00000] in <filename unknown>:0
at Class56.method_25 (System.String string_2, Single float_3, Boolean bool_4, Boolean bool_5) [0x00000] in <filename unknown>:0
at Class56.method_44 (Double double_10) [0x00000] in <filename unknown>:0
at Class56.method_20 (Double double_10) [0x00000] in <filename unknown>:0
at Class1.method_61 (Double double_1) [0x00000] in <filename unknown>:0
at Class1.vmethod_0 () [0x00000] in <filename unknown>:0
at Class11.smethod_20 (.Class0 class0_0, NetworkLogFlags networkLogFlags_0) [0x00000] in <filename unknown>:0
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
MeshBatchQuitHandler: killing 2 gameobjects
MeshBatchQuitHandler: killing __MESHBATCH (UnityEngine.GameObject)
MeshBatchQuitHandler: killed it in 2.000ms
MeshBatchQuitHandler: killing __MESHBATCH_PHYSICAL_INTEGRATION (UnityEngine.GameObject)
MeshBatchQuitHandler: killed it in 1.000ms
MeshBatchQuitHandler: done in 3.000ms
NullReferenceException: Object reference not set to an instance of an object
at Class56.method_22 (Double double_10) [0x00000] in <filename unknown>:0
at Class56.method_25 (System.String string_2, Single float_3, Boolean bool_4, Boolean bool_5) [0x00000] in <filename unknown>:0
at Class48.vmethod_28 (Int32 int_12) [0x00000] in <filename unknown>:0
at Class46.method_54 (Int32 int_3) [0x00000] in <filename unknown>:0
at uLink.Network.Disconnect (Int32 timeout) [0x00000] in <filename unknown>:0
at uLink.Network.Disconnect () [0x00000] in <filename unknown>:0
at uLink.InternalHelper.OnApplicationQuit () [0x00000] in <filename unknown>:0