Did you modify the message?I noticed when you use /starter you get not text notification that the Start Kit has been spawned
Did you modify the message?I noticed when you use /starter you get not text notification that the Start Kit has been spawned
I will look in it and test it.They are still both set to:
startermsg=You have spawned a Starter Kit!
startercdmsg=You must wait awhile before using this..
Read the rest of this update entry...
- I got tired of the huge banlist ini file, there was no way for me to make sure that the server won't lagg. This version of Fougerite will convert GlobalBanList to DataStore tables, allowing your server not to lagg when you ban someone. I know, DataStore won't allow you edit It manually, but If It's needed, I can do a GUI program or a plugin that can allow an advanced edition.
- World.Entities is faster
- Server.BanPlayer is now able to announce the ban to the server or just to...
Read the rest of this update entry...
- Players disconnect positition was fake, It's updated, this caused malfunction at EAC dizzy checks. Sorry guys.
I replied on the other thread but just for safety I will look into It.I'm getting this error message. It stops after some time.
This message comes and goes.
I saw there is also another thread: http://fougerite.com/threads/console-show-error-invalid-il-code-in-supplydropzone.790/
InvalidProgramException: Invalid IL code in SupplyDropZone:GetRandomTargetPos ()
: IL_0041: callvirt 0x0a000281
![]()
Yeah you are right. The ILCode doesn't notice that there is an overloaded method.I'm getting this error message. It stops after some time.
This message comes and goes.
I saw there is also another thread: http://fougerite.com/threads/console-show-error-invalid-il-code-in-supplydropzone.790/
InvalidProgramException: Invalid IL code in SupplyDropZone:GetRandomTargetPos ()
: IL_0041: callvirt 0x0a000281
![]()
Read the rest of this update entry...
- Rust++ was updated a bit
- GlitchFix received the anti pillar barricade glitch. Be sure to update glitchfix's cfg too.
- Fixes in Fougerite, and the patching, please be sure to re-patch!
It looks like the banlist gets overwritten after a server restart?
I noticed It this time too. You could be right.It looks like the banlist gets overwritten after a server restart?
When the Global Ban list got converted the Datastore was about 160 KB and I could see the IP Adresses in the plain text of the datastore file.
After a server restart its only 60 kb and I can't see any ip adresses more in the plain text.
Read the rest of this update entry...
- Sorry for the problem, due to the lack of my time, and testing, I accidentaly kept wiping the DS ban tables. Be sure to delete the globalbanlist if you have an empty one
- This should also fix the problems of the unban command.
Read the rest of this update entry...
- Sorry for the problem, due to the lack of my time, and testing, I accidentaly kept wiping the DS ban tables. Be sure to delete the globalbanlist if you have an empty one
- This should also fix the problems of the unban command.
Read the rest of this update entry...
- It's hilarious what I'm doing, but last Fougerite.dll update. This should fix the check results at the connection.
That's what I did. But I always checked if the Globalbanlist ini existed, while soome functions still used the globalbanlist property, and the file got recreated. That's why It kept wiping the DS and importing 0 stuff.Can I copy the original Global Ban List again to the save folder so it gets again imported to the DS Database? Will this overwrite all of the other entries in the DS Databse?
Why don't you implement a routine that the Global Ban List gets deleted or renamed automatically after a succesful Datastore import?
So everything is cool?The Invalid IL code errors are with this version away. Also the GlobalBanlist Import was successfully and the file got deleted. EAC works now also normal. Thanks for the fix.