Fougerite Official

Fougerite Official 1.9.2

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tarynkelley

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They are still both set to:

startermsg=You have spawned a Starter Kit!
startercdmsg=You must wait awhile before using this..
 

DreTaX

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DreTaX updated Fougerite Official with a new update entry:

1.3.3

  • I got tired of the huge banlist ini file, there was no way for me to make sure that the server won't lagg. This version of Fougerite will convert GlobalBanList to DataStore tables, allowing your server not to lagg when you ban someone. I know, DataStore won't allow you edit It manually, but If It's needed, I can do a GUI program or a plugin that can allow an advanced edition.
  • World.Entities is faster
  • Server.BanPlayer is now able to announce the ban to the server or just to...
Read the rest of this update entry...
 

DreTaX

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DreTaX

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I'm getting this error message. It stops after some time.

This message comes and goes.

I saw there is also another thread: http://fougerite.com/threads/console-show-error-invalid-il-code-in-supplydropzone.790/

InvalidProgramException: Invalid IL code in SupplyDropZone:GetRandomTargetPos ()
: IL_0041: callvirt 0x0a000281

Yeah you are right. The ILCode doesn't notice that there is an overloaded method.

https://db.tt/fBtrNt65

I'm gonna change It to 2. I will release It soon.
 

tarynkelley

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DreTaX updated Fougerite Official with a new update entry:

1.3.3
It looks like the banlist gets overwritten after a server restart?

When the Global Ban list got converted the Datastore was about 160 KB and I could see the IP Adresses in the plain text of the datastore file.

After a server restart its only 60 kb and I can't see any ip adresses more in the plain text.
 

DreTaX

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It looks like the banlist gets overwritten after a server restart?

When the Global Ban list got converted the Datastore was about 160 KB and I could see the IP Adresses in the plain text of the datastore file.

After a server restart its only 60 kb and I can't see any ip adresses more in the plain text.
I noticed It this time too. You could be right.
 

tarynkelley

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Can I copy the original Global Ban List again to the save folder so it gets again imported to the DS Database? Will this overwrite all of the other entries in the DS Databse?

Why don't you implement a routine that the Global Ban List gets deleted or renamed automatically after a succesful Datastore import?
 

DreTaX

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Can I copy the original Global Ban List again to the save folder so it gets again imported to the DS Database? Will this overwrite all of the other entries in the DS Databse?

Why don't you implement a routine that the Global Ban List gets deleted or renamed automatically after a succesful Datastore import?
That's what I did. But I always checked if the Globalbanlist ini existed, while soome functions still used the globalbanlist property, and the file got recreated. That's why It kept wiping the DS and importing 0 stuff.

And yes, you can copy the ini file over there, but I recommend a DS wipe just to be sure.
 

tarynkelley

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The Invalid IL code errors are with this version away. Also the GlobalBanlist Import was successfully and the file got deleted. EAC works now also normal. Thanks for the fix.
 

tarynkelley

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Yes :) Running fine and stable

Btw:


A Happy New Year for you. Thanks for your great work and contribution to Rust Legacy with Fougerite! Keep it up :)