Fougerite Official

Fougerite Official 1.9.7

No permission to download
Corrections on the disconnect stuff.
  • Ban System updated
  • Cache clear feature was kinda useless, removed It
  • Player class received the CommandCancelList which is a C# list. That will handle the command restriction features.
  • C#:
            public void RestrictCommand(string cmd)
            {
                if (!CommandCancelList.Contains(cmd))
                {
                    CommandCancelList.Add(cmd);
                }
            }
    
            public void UnRestrictCommand(string cmd)
            {
                if (CommandCancelList.Contains(cmd))
                {
                    CommandCancelList.Remove(cmd);
                }
            }
    
            public void CleanRestrictedCommands()
            {
                CommandCancelList.Clear();
            }
  • Player.Disconnect Received a 1,5 timer delay. This is against bugs/letting rust do Its own stuffs before the disconnection. (Plugin Calls)
  • Updated Patcher
  • Updated Rust++
Python:
def On_Airdrop(self, Vector3):
    Server.Broadcast("Airdrop inbound to: " + str(Vector3))
JavaScript:
function On_Airdrop(Vector3)
{
    Server.Broadcast("Airdrop inbound to: " + Vector3);
}
Code:
function On_Airdrop(Vector3)
    Server:Broadcast("Airdrop inbound to: " .. tostring(Vector3))
end
  • Ban System improvements
  • Radiation hack logging was removed from console.
  • Updated Patcher, ResourceSpawned gets called when the resource already spawned. Re-patch!
  • Made some changes in MagmaPlugin
  • Made some FindingMethod changes in Fougerite
  • Disabled JintPlugin by default (Not so many plugins for It, It is unnecessary for It to run, you may re-enable It in Fougerite.cfg)
  • Disabled MoonSharp by default (Not so many plugins for It, It is unnecessary for It to run, you may re-enable It in Fougerite.cfg)
Fixed inventory hook errors.
  • Mostly fixes. I modified Teleportation method a bit
  • Added some error logging
  • Player.Character
  • Player.FallDamage
  • Player.IsAlive fix
Full Changes:
https://github.com/Notulp/Fougerite/commit/3699c5746be2e32ad1748ad5ed2c6c1d28213c97
  • Fixed GodMode in Rust++
  • Including clean de-obfustaced ulink.dll
  • Including a readme.txt about It
  • Added ini.ContainsValue(string valuename)
  • Some fixes in the engines
  • Plugin.CreateList() - Creating C# lists
  • I patched the uLink.dll and deobfuscated with the best program. I have to say that my server seems to be stable, It's the same thing. Hopefully this will stop the rust flood. I sometimes detect that the server is not flooding but you can't connect. Well in that status, the server is still saveable, and you can restart It. I don't think I'm able to do more for the shitty rust flood errors
  • GlitchFix got updated, new config options.