Fougerite Official

Fougerite Official 1.9.8

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  • Added changes by austinv900 thanks for the contributions.
  • PATCHER WAS MODIFIED, REPATCH OR USE THE PREPATCHED DLLS.
  • Voice Crash flaw was fixed.
  • The small mistake that could cause players to be kicked by malicious RPC calls were fixed.
  • The malicious inventory toss was verified fixed in 1.6.6
  • Some improvements on the saving methods, please test.
  • Re-added the old uLink patches that I removed because I thought I will trace them back to see where the random breaking point came from.
  • RB update INC.
  • More bypasses. Added a config option to the fougerite.cfg Don't use that unless you are not a developer, just add it in the config. rpctracer=false
  • More bypasses. Added a config option to the fougerite.cfg Don't use that unless you are not a developer, just add it in the config.
  • Quick fix against these amateours who think i go afk and they can randomly drop inventories and shit.
  • Copy and replace the files with the prepatched dlls, and also Fougerite.dll and you will be fine.
  • An RB update is coming out soon too.
  • Messup in the prepatched ulink.dll file. Please test this now, It should fix the reported issue by ginataras.
Python:
def On_SupplySignalExploded(self, SupplySignalExplosionEvent):
    SupplySignalExplosionEvent.Cancel()
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reupload
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  • Somehow the patching got corrupted in the Research hook, and invalid IL code could not be processed. I don't know how this happened since I didn't change anything regarding research methods since a time, but whatever. It was made a bit better, and faster. Fougerite.dll, and the prepatched dlls / patcher was updated only.
  • Sorry, forgot to include the updated Fougerite.cfg, nothing else changed in the build!
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  • New Hooks have been added. Update Fougerite.dll, REPATCH OR USE THE PREPATCHED DLLS, update IronPython module, update Jint, Magma, and MoonSharp.
  • Fougerite.cfg CHANGED, added AutoBanCraft=true, you can disable automatic craft bans with this!
  • Fixed Rust++ /history command (untested)
  • RUST SAVING IS NOW COMPLETELY ON A DIFFERENT THREAD, AND ONLY EXECUTES ON THE MAIN THREAD IF THE SERVER IS STOPPING. THE SERVER SAVING HAS BEEN TESTED WITH 70K, AND 40K OBJECT COUNTED MAPS, AND NOT A SINGLE LAGG OR ERROR WAS CAUSED DURING THIS PROCEDURE. HERE YOU CAN SEE THE WORK: (THANK @SALVA FOR TESTING THIS!)
  • Added Player.SendConsoleMessage(string message) @ice cold requested this method so only one player receives the console message.
  • Bunch of methods were marked as obsolete, and new faster object finding methods have been added in the Util class, see here: https://github.com/Notulp/Fougerite/commit/18ebab84549fab5cd7fc98f7f78abd25d6df5438#diff-c48c377e4fab08c288e020d38d58d1dbR581
  • On_GenericSpawnLoad hook was added, with this you can modify the frequency of resource spawns.

  • On_ServerLoaded hook was added thanks to @MeshBenth, I was looking for a long time to do It this way, and a really good one has been added thanks to you.
  • https://github.com/Notulp/Fougerite/commit/18ebab84549fab5cd7fc98f7f78abd25d6df5438#diff-c48c377e4fab08c288e020d38d58d1dbR581
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