Somehow the patching got corrupted in the Research hook, and invalid IL code could not be processed. I don't know how this happened since I didn't change anything regarding research methods since a time, but whatever. It was made a bit better, and faster. Fougerite.dll, and the prepatched dlls / patcher was updated only.
New Hooks have been added. Update Fougerite.dll, REPATCH OR USE THE PREPATCHED DLLS, update IronPython module, update Jint, Magma, and MoonSharp.
Fougerite.cfg CHANGED, added AutoBanCraft=true, you can disable automatic craft bans with this!
Fixed Rust++ /history command (untested)
RUST SAVING IS NOW COMPLETELY ON A DIFFERENT THREAD, AND ONLY EXECUTES ON THE MAIN THREAD IF THE SERVER IS STOPPING. THE SERVER SAVING HAS BEEN TESTED WITH 70K, AND 40K OBJECT COUNTED MAPS, AND NOT A SINGLE LAGG OR ERROR WAS CAUSED DURING THIS PROCEDURE. HERE YOU CAN SEE THE WORK: (THANK @SALVA FOR TESTING THIS!)
Added Player.SendConsoleMessage(string message) @ice cold requested this method so only one player receives the console message.
On_GenericSpawnLoad hook was added, with this you can modify the frequency of resource spawns.
On_ServerLoaded hook was added thanks to @MeshBenth, I was looking for a long time to do It this way, and a really good one has been added thanks to you.
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