NEW CONFIG OPTIONS, READ THE MAIN PAGE FOR DETAILS.
I would like to thank mostly
@4g3v for his research work, and cooperation for RB's 2.0 update. I would also like to thank the Fougerite staff for supporting us alongside the development, and anyone else who contributed in any way. Please note that the changelog might increase, and I also shortened It. Less details mainly because I am lazy, and also for security. * Fixed the old 1.9.5 bug which had issues at checking one weapon datablock value. Improved overall code. * Dropped the support for the built in Administrator / Moderator checks. Injection will not be tolerated in any way. You need to use a plugin if you want to fly around.
* Improved Managed Injection detection * Improved hash checking. * Plugin Validations are now improved. * Constant TCP Connection, faster, and more stable for both communication, and downloads. This will make your game a lot more faster. * Possibility to send messages from the server directly to the client. * Improved Encryption. * Virtualization improvements. * Advanced Detection for Managed Debuggers and profilers. * More advanced plugin cleanup features, and checks. * Performance improvements in overall code. * Removal of obsolete methods, or rewrote them. * C++ code implementation, external check improvements. This will boost your game performance a lot. * Better injection handling. * You can now use the console to unban / ban persons, using rb.ban and rb.unban. * A lot more better HardwareID collection which took me a bunch of time to research. * LootWindowClose hook added. * LootWindowOpen hook added. * Faster screenshot algorithms. * OnCharacterLoad hook added. * OnPluginDeinit / Init hooks added. * RB now hooks Fougerite's BanHook. If a ban is triggered, and the banner is not RB, the user will automatically be banned for HWID as well now. * Multiple processes of Rust are now handled correctly. * ServerBrowser now fully displays the server's name. Limit is 80 characters. Only works for RB servers. * Lots of inner security checks (REALLY A LOT OF), and improvements against wannabes. * Research hook is being added. * More correct display of credits. * Communication validation both client, and server side. * Plugin Loading improvements. * Lots of code implementations to be able to unload a C# dll fully out of mono's memory. This took a lot of research time, effort, and energy. We can say we are literally the only ones who achieved this. * Virtual Machine Detection. * Server side performance enchancements. * Correct OS is now displayed clientside. * More Server Side and Client Side holes are fixed