Search results

  1. Jakkee

    lag when players join server

    Possibly CountryBlackList, But it is threaded (If using C# version) and using a decent server / High end PC will unlikely cause any lag. List of plugin you are using?
  2. Jakkee

    Important RustBuster Test and Fougerite Testing

    Very nice work! Are you going to release a client or just some .dll's to patch a client?
  3. Jakkee

    Approved TpFriend

    You can't use Pluton plugins on Fougerite. Download this plugin from this website
  4. Jakkee

    Approved Kits

    Try this: http://fougerite.com/resources/kit-manager.117/
  5. Jakkee

    Add new parts to Hangar

    I don't understand what you are asking with this video? Are you showing a plugin off? Sorry, I didn't understand the context of this EDIT: RIP. Are you showing off your plugins?
  6. Jakkee

    Add new parts to Hangar

    Would not have a clue as to how that is done. My guess is Copy and Paste structure or maybe a simple spawn entity with a command
  7. Jakkee

    Fougerite Official

    Doesn't sound like you can do it yourself
  8. Jakkee

    Fougerite Official

    Rust_Server_data > Managed That is where the DLL's are. Pretty much every host will not let you see or download/upload the dll's. You'll have to get your hoster to install Fougerite for you :)
  9. Jakkee

    Fougerite Official

    - Redownload Server files (On your server and on a local PC) - Download Fougerite and patch your local files - Upload them and overwrite the old DLL's Probably because fougerite has more steps to fully setup than Oxide as there is update scripts that they probably use. (Less work for them to...
  10. Jakkee

    Fougerite Official

    Submit a ticket for then to update it for you to the latest, Also give a link for the download to make it easier.
  11. Jakkee

    EntityHurt for SleepingBag/Bed

    In the Assembly it is a deployable, So not sure why is not being triggered by EntityHurt event. try some debugging, Maybe On_NPCHurt may call it? public void EntityHurt(object entity, DamageEvent e) { Logger.Log("EntityHurt is work!"); Logger.Log("Item name: " + entity.Name); if...
  12. Jakkee

    Important Possible end to rust legacy? (Steam)

    Quote from playrust: Looks like cracked clients are the way to go soon
  13. Jakkee

    AdvancedTester plugin not work

    Have you followed this guide; http://fougerite.com/threads/how-to-install-c-plugins.387/
  14. Jakkee

    RustBuster Progress

    I think this is on Hold as his plugin AdvancedTester catches cheats very well
  15. Jakkee

    Forum died?

    That's ahh, pretty cool. Could have Fougerte built into the server. No more cracked clients/servers etc.
  16. Jakkee

    Development of the client part

    I think adding component is client sided, might be wrong. Also for IP you can do Player.IP (Fougerte.Player.IP)
  17. Jakkee

    Forum died?

    Request hooks in the Feature Requests section, Add a hook name + description. If it's good enough / Can not be abused then it'll be accepted
  18. Jakkee

    Forum died?

    I don't know anything about RPC messages, Someone may know
  19. Jakkee

    Forum died?

    Nope, Still alive
  20. Jakkee

    Solved Someone translate PortalGun from Python to C#

    import UnityEngine RaycastHit[] hit = Physics.RaycastAll(player.PlayerClient.controllable.character.eyesRay); if (hit.Count() > 0) { Vector3 hitlocation = hit[0].point; hitlocation.y += 2; player.SafeTeleportTo(hitlocation); } else { //Did not find a location }