o_O
I don't exactly know if IConomy can cause thing like that, I will check the code, might be outdated.
Are you sure about this? Try the latest threadsaving option, that can also make your server smoother, when you have a lot of objects.
I was able to modify assets in the Unity game.
This way of work won't be possible to bring in a plugin, but now I'm testing. Will let you know If I could add a new AI, or anything. ;)
Patcher Updated, Re-patch or use the prepatched dlls
Fougerite.dll Updated
Fougerite.cfg Updated
A config option is now there, and if you wish you can enable autosaves to be threaded. Large servers will possibly love this, because there is no lagg while saving.
LootEvent's Cancel method is now...
Remember why LegitRaid was sort of crap?
It was because after a given time, you couldn't open the chests when you were spamming E button on them.
This was because when I wanted to patch the eject method correctly, It was protected, and the patching failed. Also, the Eject method couldn't be...
All the servers have 0 players, I think the client couldn't query from the servers?
As @tarynkelley said If you could show us your RustBuster.log It would help.
Only a few people have access to the source, for example all the Pluton Devs and some guys who are not members for example @tarynkelley and @MasterPeace
Two reasons only.
If you knew the source code, RustBuster would be easy to bypass, and If I would tell you the encryption passwords, and...
So he is still trying to SYN flood the webserver, but his IPs are auto nullrouted. Too bad. Somebody is really angry for not getting the source code of RustBuster. I don't get It. He doesn't have a life or something?
How can one person be that angry, for asking/threating me in private msg for...
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