Fougerite Official

Fougerite Official 1.7.6B

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ice cold

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Oct 24, 2016
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How to add this in server. do i need to reinstall it or just add somewhere as i believe i need this most at this time after getting attacked by cheater 2 times and getting banned from my own server because this nasty cheats
P.S I am deving RB server first time.
just copy paste

adn run the FOugerite.Patcher
 

Pompeyo

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Jan 6, 2018
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this error occurs when using a learning kit, after updating to the latest version of fogerite 1.6.0

Failed to invoke Method Inventory:ITSM with 4 parameters: 10, 35, False, Sender: Player Client (1), timestamp: 112.844
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidProgramException: Invalid IL code in ResearchToolItem`1:TryCombine (IInventoryItem): IL_0000: ldarg.0


at Fougerite.Hooks.FGSlotOperation (.Inventory inst, Int32 fromSlot, .Inventory toInventory, Int32 toSlot, SlotOperationsInfo info) [0x00000] in <filename unknown>:0
at Inventory.SlotOperation (Int32 fromSlot, .Inventory toInventory, Int32 toSlot, SlotOperationsInfo info) [0x00000] in <filename unknown>:0
at Inventory.SlotOperation (Int32 fromSlot, Int32 toSlot, SlotOperationsInfo info) [0x00000] in <filename unknown>:0
at Inventory.ITSM (Byte fromSlot, Byte toSlot, Boolean tryCombine, uLink.NetworkMessageInfo info) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
at Struct6.method_1 (System.Object object_0, System.Object[] object_1) [0x00000] in <filename unknown>:0


is general or just happens to me ??

Here I leave a screenshot
update fougerite.jpg
 

DreTaX

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Same i thought it was only me :p. pls help do any one has any reply why it is happening? is it jus because i changed the loot table and did something wrong or , it is a problem after the update no research kit learning can happen also receiving the error as told in forum.

http://fougerite.com/threads/research-kit-not-working.2323/#post-15667
this error occurs when using a learning kit, after updating to the latest version of fogerite 1.6.0

Failed to invoke Method Inventory:ITSM with 4 parameters: 10, 35, False, Sender: Player Client (1), timestamp: 112.844
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidProgramException: Invalid IL code in ResearchToolItem`1:TryCombine (IInventoryItem): IL_0000: ldarg.0


at Fougerite.Hooks.FGSlotOperation (.Inventory inst, Int32 fromSlot, .Inventory toInventory, Int32 toSlot, SlotOperationsInfo info) [0x00000] in <filename unknown>:0
at Inventory.SlotOperation (Int32 fromSlot, .Inventory toInventory, Int32 toSlot, SlotOperationsInfo info) [0x00000] in <filename unknown>:0
at Inventory.SlotOperation (Int32 fromSlot, Int32 toSlot, SlotOperationsInfo info) [0x00000] in <filename unknown>:0
at Inventory.ITSM (Byte fromSlot, Byte toSlot, Boolean tryCombine, uLink.NetworkMessageInfo info) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
at Struct6.method_1 (System.Object object_0, System.Object[] object_1) [0x00000] in <filename unknown>:0


is general or just happens to me ??

Here I leave a screenshot
View attachment 2352
You need to update the assemblys from the prepatched dll folders and fougerite.dll.
 
  • Agree
Reactions: ice cold

Revezunds

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I updated everything patched too . now server in Rust admin tool show this error and /destroy command stopped working after some time.
Failed to invoke Method VoiceCom:clientspeak with 2 parameters: 5, System.Byte[]

also attaching screenshot of console
================================================
Update (28 minutes later) : these problems i want to know what is it and why
Also i have again tried to update and this time i think it is fully patched and also in right way. everything is fine no error.
then also please if u can tell me the reason of error was wrong update or something else.
 

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DreTaX

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I updated everything patched too . now server in Rust admin tool show this error and /destroy command stopped working after some time.
Failed to invoke Method VoiceCom:clientspeak with 2 parameters: 5, System.Byte[]

also attaching screenshot of console
================================================
Update (28 minutes later) : these problems i want to know what is it and why
Also i have again tried to update and this time i think it is fully patched and also in right way. everything is fine no error.
then also please if u can tell me the reason of error was wrong update or something else.
I don't think you have the patched files correctly.

The first image is not relevant, facepunch doesn't support legacy anymore. The second one tells that the assembly is trying to call a fougerite method but fails.

Fougerite.dll

and everything else in the prepatched folder.

Copy and overwrite the files with them and you should be good to go.
 

Revezunds

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Dec 1, 2017
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I don't think you have the patched files correctly.

The first image is not relevant, facepunch doesn't support legacy anymore. The second one tells that the assembly is trying to call a fougerite method but fails.

Fougerite.dll

and everything else in the prepatched folder.

Copy and overwrite the files with them and you should be good to go.
Yes thank you i tried and everything is fine now all work good no more wired error, just one problem and it is persistent since i started running server i.e automatically /destroy cmd stops working after sometime , in between it was fixed but after update it broke again , did you ever heard of this problem /destroy stops working after some time for everyone on server until i restart the server back again. and then it work for indefinite time like 10 minute sometime or sometime 5 minute and then it stops working maybe something trigger this bug idk need your suggestion if you heard about this bug and and what can be reason?
Regards
 

ice cold

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Oct 24, 2016
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Yes thank you i tried and everything is fine now all work good no more wired error, just one problem and it is persistent since i started running server i.e automatically /destroy cmd stops working after sometime , in between it was fixed but after update it broke again , did you ever heard of this problem /destroy stops working after some time for everyone on server until i restart the server back again. and then it work for indefinite time like 10 minute sometime or sometime 5 minute and then it stops working maybe something trigger this bug idk need your suggestion if you heard about this bug and and what can be reason?
Regards
Seems like your host doesnt like timers
 

Jakkee

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Jul 28, 2014
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Seems like your host doesnt like timers
Seems like the datastore possibly broken for you, Do you do restarts often? I know the time stamps numbers used todo something weird after the server had been online for more than x amount of days
 

Revezunds

Moderator
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Dec 1, 2017
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Seems like the datastore possibly broken for you, Do you do restarts often? I know the time stamps numbers used todo something weird after the server had been online for more than x amount of days
Yes i restart often i have other server too running for different games and also have an auto restarter. i myself to restart and its not VPS
 

DreTaX

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Jun 29, 2014
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Yes thank you i tried and everything is fine now all work good no more wired error, just one problem and it is persistent since i started running server i.e automatically /destroy cmd stops working after sometime , in between it was fixed but after update it broke again , did you ever heard of this problem /destroy stops working after some time for everyone on server until i restart the server back again. and then it work for indefinite time like 10 minute sometime or sometime 5 minute and then it stops working maybe something trigger this bug idk need your suggestion if you heard about this bug and and what can be reason?
Regards
The best would be if you would send your server's logs zipped in pm.
 

DreTaX

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DreTaX updated Fougerite Official with a new update entry:

1.6.1

  • https://github.com/Notulp/Fougerite/commit/f3172d8a1c47e0f066dd415089fcde7ec26dbf7f
  • PATCHER MODIFIED, REPATCH OR USE THE PREPATCHED DLLS.
  • Fougerite.dll modified.
  • Added an option in Fougerite.cfg 'EnableDefaultRustDecay', please add It. The reason why I added this option because I would like some people to research this. Back in those days I remember when I was playing on the official rust legacy servers, and they were lagging...
Read the rest of this update entry...
 
  • Winner
Reactions: Pompeyo