Important Pluton for Experimental Branch

Status
Not open for further replies.

Jakkee

Plugin Developer
Plugin Developer
Contributor
Jul 28, 2014
1,465
925
113
Australia
My server peeked at 55 Players and its running really well.

ignore the "UnboundNameException: global name 'player' is not defined"
Even with a starter kit with 20,000 Wood and players building crazy structures players are saying there is no lag.
 

balu92

Moderator
Moderator
Jul 11, 2014
338
75
28
33
I got 60 players in 10 mins yesterday when i set the server modded. I think i'll have to reject like everyone or set the playercount to 5-10, since I'm not testing plugins, I'm trying test features.
 

Jakkee

Plugin Developer
Plugin Developer
Contributor
Jul 28, 2014
1,465
925
113
Australia
its crazy how so many people join and leave, The player count is a yo-yo..
 

xEnt

Retired Staff
Retired Staff
Sep 6, 2014
48
17
8
got 50/50 on my home server at the moment. only doing 5mbps upload rate!

added some broken kill notification messages and teleport request commands. people want the full rust++ setup already lol?
 

balu92

Moderator
Moderator
Jul 11, 2014
338
75
28
33
They got used to the community mods, they want the same thing as on legacy. They will want events and other stuff soon...
 

Jakkee

Plugin Developer
Plugin Developer
Contributor
Jul 28, 2014
1,465
925
113
Australia
I had a look through the .dll trying to find some Teleport functions, I couldn't find any. Has that been added?
 

Jakkee

Plugin Developer
Plugin Developer
Contributor
Jul 28, 2014
1,465
925
113
Australia
I see @xEnt has figured out tping.
2 things;
1: I'm not sure what causes this but randomly everyone leaves the server (Server kicking everyone?)
This appears just before everyone is kicked. (Possibly SteamAuth bugging out?)
Code:
[EAC] Not registering (os is osx)
2: After some time the server gets spammed with NullReferenceException and does not stop until server restart. (Tried with no plugins at all and it still happens)
Output.log
Code:
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Collider:INTERNAL_get_bounds (UnityEngine.Bounds&)

  at UnityEngine.Collider.get_bounds () [0x00000] in <filename unknown>:0

  at TargetInfo.get_position () [0x00000] in <filename unknown>:0

  at AttackBehaviour.TickAttackTargetAction (Behave.Runtime.Tree sender) [0x00000] in <filename unknown>:0

  at BTRustT1.TickAgent (Int32 id, Boolean init, Behave.Runtime.Tree sender, System.String stringParameter, Single floatParameter) [0x00000] in <filename unknown>:0

  at BTRustT0.Tick4 (Behave.Runtime.Tree sender) [0x00000] in <filename unknown>:0

  at BTRustT0.Tick2 (Behave.Runtime.Tree sender) [0x00000] in <filename unknown>:0

  at BTRustT0.Tick6 (Behave.Runtime.Tree sender) [0x00000] in <filename unknown>:0

  at BTRustT0.Tick0 (Behave.Runtime.Tree sender) [0x00000] in <filename unknown>:0

  at BTRustT0.Tick (IAgent agent, Behave.Runtime.Tree sender, System.Object data) [0x00000] in <filename unknown>:0

  at BTRustT1.Tick3 (Behave.Runtime.Tree sender) [0x00000] in <filename unknown>:0

  at BTRustT1.Tick2 (Behave.Runtime.Tree sender) [0x00000] in <filename unknown>:0

  at BTRustT1.Tick0 (Behave.Runtime.Tree sender) [0x00000] in <filename unknown>:0

  at BTRustT1.Tick (IAgent agent, Behave.Runtime.Tree sender, System.Object data) [0x00000] in <filename unknown>:0

  at Behave.Runtime.Tree.ForceTick () [0x00000] in <filename unknown>:0

  at Behave.Runtime.Tree.Tick () [0x00000] in <filename unknown>:0

  at BearController.Think () [0x00000] in <filename unknown>:0

  at BearController.Tick () [0x00000] in <filename unknown>:0

  at AIHandler.Update () [0x00000] in <filename unknown>:0
(Filename:  Line: -1)

EDIT: After everyone gets kicked my internet usage is crazy, I think it could be just a Ddos because it lasts for about 4mins before it drops down to 0.5MB/s
 
Last edited:

jeff

New Member
Member
Sep 17, 2014
17
1
3
The Netherlands
Yesterday my server had [50/50] for +- two hours. Ethernet Send and Receive both under 1.5 Mbps.. The only had two thing that keep happening
  1. The NullReferenceExeption loop that starts at a complete random time. It makes it very hard to monitor the server.
  2. Whenever I restart the server my sleepers are all dead. I don't know if it's Rust related or not but my console says it loads my save file.
Besides that everything works as it should.
 

balu92

Moderator
Moderator
Jul 11, 2014
338
75
28
33
Always shutdown the server with "quit" in console.
I don't know what are the things that are saved tho. Didn't have time to look in that yet.
 

balu92

Moderator
Moderator
Jul 11, 2014
338
75
28
33
Always doing that, also.. Is chat logging not working yet? The file is in my "Logs" folder but it's always empty.
I will look into that, but yeah that's just initial.
 

xEnt

Retired Staff
Retired Staff
Sep 6, 2014
48
17
8
yeah im experiencing the same bugs as you all, almost certain our servers are dropping to 0 players due to DDoS. since i host my server on my home internet, it took our the internet twice, had to change ips. i wont make my server public anymore!

i still think its going to take a few weeks of polishing and optimising the rust client and server before its worth people playing. ill use that time to create plugins and test. people whinging at me today after a server restart for wiping everyones progress when its called a dev server. i didn't intentionally wipe it, i just did a simple restart and everybody lost their buildings/items?

i chucked balu the code for tping, you will prob see that soon as a function. i also begged him to add jint back in (the new version) cause prototyping with python is very inefficient for me, and the lack of debug messages is painful!
 

DreTaX

Probably knows the answer...
Administrator
Jun 29, 2014
4,065
4,486
113
At your house.
github.com
yeah im experiencing the same bugs as you all, almost certain our servers are dropping to 0 players due to DDoS. since i host my server on my home internet, it took our the internet twice, had to change ips. i wont make my server public anymore!

i still think its going to take a few weeks of polishing and optimising the rust client and server before its worth people playing. ill use that time to create plugins and test. people whinging at me today after a server restart for wiping everyones progress when its called a dev server. i didn't intentionally wipe it, i just did a simple restart and everybody lost their buildings/items?
Contact me on IRC now.
 

#RichardColson

New Member
Member
Oct 5, 2014
3
0
1
29
Yesterday my server had [50/50] for +- two hours. Ethernet Send and Receive both under 1.5 Mbps.. The only had two thing that keep happening
  1. Whenever I restart the server my sleepers are all dead. I don't know if it's Rust related or not but my console says it loads my save file.
Besides that everything works as it should.
Use -load .
Like this ->
RustDedicated.exe -batchmode +server.hostname "Name" +server.maxplayers 100 +server.port 28015 +server.identity "server" +server.seed 6738 -server.saveinterval 1800 -load -logFile "output.txt"
 

#RichardColson

New Member
Member
Oct 5, 2014
3
0
1
29
Hello guys, can anyone help me with installation?
I didint know how to compile =(
 
Last edited:
Status
Not open for further replies.