//public void SafeTeleport(Vector3 v3)
//{
// SafeTeleport(v3.x, v3.y, v3.z);
//}
//public void SafeTeleport(float x, float y, float z)
//{
//throw new NotImplementedException("SafeTeleport is not yet implemented.");
//basePlayer.supressSnapshots = true;
//basePlayer.transform.position = UnityEngine.Vector3.zero;
//basePlayer.UpdateNetworkGroup();
//
// basePlayer.transform.position = new UnityEngine.Vector3(x, y, z);
// basePlayer.UpdateNetworkGroup();
// basePlayer.UpdatePlayerCollider(true, false);
// basePlayer.SendFullSnapshot();
//}