Recurring problem, server not work properly, reopen the server.Rust bug.
Sent From My Samsung Galaxy S4
Kick that user and he/she can join againRecurring problem, server not work properly, reopen the server.
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kick Invalid, need production a mandatory kick command.Kick that user and he/she can join again
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- Updated Patcher, ResourceSpawned gets called when the resource already spawned. Re-patch!
- Made some changes in MagmaPlugin
- Made some FindingMethod changes in Fougerite
- Disabled JintPlugin by default (Not so many plugins for It, It is unnecessary for It to run, you may re-enable It in Fougerite.cfg)
- Disabled MoonSharp by default (Not so many plugins for It, It is unnecessary for It to run, you may re-enable It in Fougerite.cfg)
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- Ban System improvements
- Radiation hack logging was removed from console.
Only Experimental doesUTF-8 in the future will support it ? ?
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- Updated IronPython module
- Updated Fougerite.cfg (Clears player cache after reaching the given amount)
- Entity finding methods for developers ( https://github.com/Notulp/Fougerite/blob/master/Fougerite/Fougerite/Util.cs#L303 )
- Updated patcher Re-patch!
- Added On_Airdrop hook finally.
Python:def On_Airdrop(self, Vector3): Server.Broadcast("Airdrop inbound to: " + str(Vector3))JavaScript:function...
Error: save.all - Exception has been thrown by the target of an invocation.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
OnDestroy
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Saving shared doors.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Saving administrator list.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Saving user cache.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Users\Administrator\mono\mono\mini\mono.exe
at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
I don't think that's Fougerite.↑1.1.7DCode:Error: save.all - Exception has been thrown by the target of an invocation. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) OnDestroy (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Saving shared doors. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Saving administrator list. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Saving user cache. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Users\Administrator\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
and
↓1.1.8
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EAC v 1.4.3I don't think that's Fougerite.
Do you have EAC? Which version?
[9/5/2015 12:55:20 AM] [Error] [Magma] Error invoking function On_PlayerHurt in tishi plugin.
This is my edit show attacks, an error will occur when sleep attacks.[9/5/2015 12:55:20 AM] [Error] [Magma] Error invoking function On_PlayerHurt in tishi plugin.
What's tishi?
This is my edit show attacks, an error will occur when sleep attacks.
http://fougerite.com/threads/i-need-showdamage.635/
////KillMessages
//By ABC
function On_PlayerHurt(HurtEvent) {
if (HurtEvent.Victim == null || HurtEvent.Attacker == null || HurtEvent.Sleeper) {
return;
}
var a = HurtEvent.DamageAmount;
var b = HurtEvent.Attacker.Name;
if (b == "MutantWolf") {
if (a > 10 && a < 100) {
HurtEvent.Victim.Message("你被[color#FF0000]变异狼[/color]攻击,损失[color#FF0000] -" + Math.round(a) + "[/color] HP");
}
} else if (b == "Wolf") {
if (a > 10 && a < 100) {
HurtEvent.Victim.Message("你被[color#FF0000]狼[/color]攻击,损失[color#FF0000] -" + Math.round(a) + "[/color] HP");
}
} else if (b == "MutantBear") {
if (a > 10 && a < 100) {
HurtEvent.Victim.Message("你被[color#FF0000]变异熊[/color]攻击,损失[color#FF0000] -" + Math.round(a) + "[/color] HP");
}
} else if (b == "Bear") {
if (a > 10 && a < 100) {
HurtEvent.Victim.Message("你被[color#FF0000]熊[/color]攻击,损失[color#FF0000] -" + Math.round(a) + "[/color] HP");
}
} else if (a > 10 && a < 100) {
HurtEvent.Victim.Message("你被[color#FF0000]" + b + "[/color]攻击,损失[color#FF0000] -" + Math.round(a) + "[/color] HP");
}
}