Fougerite Official

Fougerite Official 1.9.9.71

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Rust bug.

Sent From My Samsung Galaxy S4

Recurring problem, server not work properly, reopen the server.
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DreTaX updated Fougerite Official with a new update entry:

Update

  • Updated Patcher, ResourceSpawned gets called when the resource already spawned. Re-patch!
  • Made some changes in MagmaPlugin
  • Made some FindingMethod changes in Fougerite
  • Disabled JintPlugin by default (Not so many plugins for It, It is unnecessary for It to run, you may re-enable It in Fougerite.cfg)
  • Disabled MoonSharp by default (Not so many plugins for It, It is unnecessary for It to run, you may re-enable It in Fougerite.cfg)

Read the rest of this update entry...
 
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DreTaX updated Fougerite Official with a new update entry:

1.1.8

Python:
def On_Airdrop(self, Vector3):
    Server.Broadcast("Airdrop inbound to: " + str(Vector3))

JavaScript:
function...

Read the rest of this update entry...
 
Code:
Error: save.all - Exception has been thrown by the target of an invocation.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

OnDestroy

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Saving shared doors.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Saving administrator list.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Saving user cache.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Users\Administrator\mono\mono\mini\mono.exe

  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0

  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0

  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0

↑1.1.7D


and

↓1.1.8


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Code:
Error: save.all - Exception has been thrown by the target of an invocation.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

OnDestroy

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Saving shared doors.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Saving administrator list.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Saving user cache.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Users\Administrator\mono\mono\mini\mono.exe

  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0

  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0

  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0

↑1.1.7D


and

↓1.1.8


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I don't think that's Fougerite.

Do you have EAC? Which version?
 
This is my edit show attacks, an error will occur when sleep attacks.
http://fougerite.com/threads/i-need-showdamage.635/
JavaScript:
////KillMessages
//By ABC
function On_PlayerHurt(HurtEvent) {
    if (HurtEvent.Victim == null || HurtEvent.Attacker == null || HurtEvent.Sleeper) {
        return;
    }
    var a = HurtEvent.DamageAmount;
    var b = HurtEvent.Attacker.Name;

    if (b == "MutantWolf") {
        if (a > 10 && a < 100) {
            HurtEvent.Victim.Message("你被[color#FF0000]变异狼[/color]攻击,损失[color#FF0000]  -" + Math.round(a) + "[/color] HP");
        }
    } else if (b == "Wolf") {
        if (a > 10 && a < 100) {
            HurtEvent.Victim.Message("你被[color#FF0000]狼[/color]攻击,损失[color#FF0000]  -" + Math.round(a) + "[/color] HP");
        }
    } else if (b == "MutantBear") {
        if (a > 10 && a < 100) {
            HurtEvent.Victim.Message("你被[color#FF0000]变异熊[/color]攻击,损失[color#FF0000]  -" + Math.round(a) + "[/color] HP");
        }
    } else if (b == "Bear") {
        if (a > 10 && a < 100) {
            HurtEvent.Victim.Message("你被[color#FF0000]熊[/color]攻击,损失[color#FF0000]  -" + Math.round(a) + "[/color] HP");
        }
    } else if (a > 10 && a < 100) {
        HurtEvent.Victim.Message("你被[color#FF0000]" + b + "[/color]攻击,损失[color#FF0000]  -" + Math.round(a) + "[/color] HP");
    }
}


Cleaned and usable code.
 
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These red is error?


System.NullReferenceException: Object reference not set to an instance of an object

at Class56.method_36 (Double double_10) [0x00000] in <filename unknown>:0

at Class56.method_20 (Double double_10) [0x00000] in <filename unknown>:0

at Class1.method_61 (Double double_1) [0x00000] in <filename unknown>:0

at Class1.vmethod_0 () [0x00000] in <filename unknown>:0

at Class11.smethod_20 (.Class0 class0_0, NetworkLogFlags networkLogFlags_0) [0x00000] in <filename unknown>:0

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)





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