TP HOME is run now.
But he is not blocking the crafting of beds and not run the /deletebeds !!!!
But he is not blocking the crafting of beds and not run the /deletebeds !!!!
Umm, @mikec is the current developer and he has done an excellent job at fixing and adding new things. He is just doing it in his free time and you can go to the fougerite GitHub and view/report an issue/submit code for him to look at.Please kick your Fougerite developer in head, or get source code from him and start working on your own
Timers have been working fine for me for the last Fougerite updates and never had a problem. I just reported to mikec to add the option to make the timer recalleable, so that you don't need to call it every x seconds, it will do itself.Yes but if something is working before fougerite update, that means fougerite did something wrong. I of course respect developer, just messing around if you. But It don't change fact, that I have big problems now with keeping server alive (I mean from couple of weeks if not months) and I don't see any improvements in that direction.
Timers are crashing, maybe needs to repair, maybe to redevelop. I still don't know what I should write in github "timers crashing"? In some versions ago timers were running no matter what you do with them. Let's say that some plugin had error - timers were still running with this error. Even if one plugin timer stopped, other timers were working fine.
Now I don't even know because logs have xx mb and I don't even want to waste my time on reading them - BUT - Whole timers crashing in fougerite, or just one error in some plugins crashing all timers. Choose what you think.
Also my server is crashing now because of killing animals. They are like lagged out when killed, and when many players are online it's crashing. But I will leave it on my side, I hope it's just error of my plugin.
try
{
// Unstable code here
}
catch (Exception ex)
{
// Write them to a custom log/file
}
Okay just incase I will ask if you have .NET 3.5 installed on the windows server. That would help a lot. Visual C++ too.Yes but if something is working before fougerite update, that means fougerite did something wrong. I of course respect developer, just messing around if you. But It don't change fact, that I have big problems now with keeping server alive (I mean from couple of weeks if not months) and I don't see any improvements in that direction.
Timers are crashing, maybe needs to repair, maybe to redevelop. I still don't know what I should write in github "timers crashing"? In some versions ago timers were running no matter what you do with them. Let's say that some plugin had error - timers were still running with this error. Even if one plugin timer stopped, other timers were working fine.
Now I don't even know because logs have xx mb and I don't even want to waste my time on reading them - BUT - Whole timers crashing in fougerite, or just one error in some plugins crashing all timers. Choose what you think.
Also my server is crashing now because of killing animals. They are like lagged out when killed, and when many players are online it's crashing. But I will leave it on my side, I hope it's just error of my plugin.
Read the rest of this update entry...Preparations for EAC
Read the rest of this update entry...
- Many many fixes that i never even knew about lol
- Added double teleportation checker which can also work with EAC
Uhhh.Is there a away to add a feature that when you delete a Player from your Home Whitelist (delfriendh) it will also remove his Home he set on your own foundation/ceiling?
Probably do another timer where a player has godmode till 2 seconds is up after teleporting.I noticed that players die when they teleport to their home location which is on a high floor.
This is happening because in the moment you get teleported the map and the structures needs a little time to get loaded, in the meanwhile you are in a free fall to the ground and die.
Is it possible to prevent players from taking damage until the teleportation process is finished (after double teleport)?
Read the rest of this update entry...
- Little update on foundation home saving
Add player to Whitelist (check commands)How to allow multiple players to make / SETHOME on the same foundation ??