FAC 0.3Does anyone know what error is that?
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[2/27/2015 9:32:49 PM] [Exception] [ DataStore->Load | Hooks->ServerStarted | Bootstrap->Start | ]
System.IO.EndOfStreamException: Failed to read past end of stream.
at System.IO.BinaryReader.ReadByte () [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (BinaryElement elem, System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <filename unknown>:0
at Fougerite.Util.HashtableFromFile (System.String path) [0x00000] in <filename unknown>:0
at Fougerite.DataStore.Load () [0x00000] in <filename unknown>:0
I will test this today. O_ONo no I want to srop them from beong able to sethome on my foundation not allow
I will do some option thingies today, and testingBasically Home System 2.5 (unless like v.3) is saving homes no-mather-what-and-where. On mountain, on foundations, ceilings, everywhere. So I would not expect that it will not save home if foundation is not yours. I'll write here if I'm wrong.
New Home System - yes he is saving only near your bed. But v 2.5 don't have that functions.
Yea I think disabling setting home on someone house (if it's not shared) would make your Anti-Dizzy just perfect.I will do some option thingies today, and testing
Read the rest of this update entry...Fixed the friend checking method.
Yes.cool does this stop the other people from being able to sethome on other peoples foundations unless in whitelist ?
Read the rest of this update entry...I'm now double checking if the player isn't null in the timer, so we won't cause RPC errors.
Read the rest of this update entry...
- Avoiding the dizzy hack detection kick, I'm now only tping the player. I'm leaving the jobs for FAC and avoid the conflicts with FAC
- Boolean fixes
Hey, btw the boolean fixes just fixed It.No no I want to srop them from beong able to sethome on my foundation not allow
The /deletebeds is dont run man, because this ? The ANTIHACK is 1.
elif cmd == "deletebeds":
if Player.Admin:
for x in World.Entities:
if x.Name == "SleepingBagA" or x.Name == "SingleBed":
x.Destroy()
Player.MessageFrom(self.homesystemname, "Deleted all.")
YES - I am login whit admin.Are you an admin?Python:elif cmd == "deletebeds": if Player.Admin: for x in World.Entities: if x.Name == "SleepingBagA" or x.Name == "SingleBed": x.Destroy() Player.MessageFrom(self.homesystemname, "Deleted all.")