Dont show the command in overwiew... please tell me command to use !!! .. thanksAdd player to Whitelist (check commands)
It does show..Dont show the command in overwiew... please tell me command to use !!! .. thanks
But this doesnt help against Facepunch kicks and the therefore resulting false positive EAC dizzy warnings. The best would be to let a player freeze for some seconds at the position where he spawned, so that he cannot fall down, until the building is loaded.Probably do another timer where a player has godmode till 2 seconds is up after teleporting.
Another solution is force players to get a better connection lol
Read the rest of this update entry...
- Fixes
- Support for DonatorRank
if id is not None and vid is not None:
if HurtEvent.Victim in Pending:
Pending.remove(HurtEvent.Victim)
if self.movec == 1:
self.Freezer(HurtEvent.Victim, 2)
HurtEvent.Victim.MessageFrom(self.homesystemname, "Teleportation Cancelled. You received damage.")
DataStore.Remove("home_cooldown", vid)
def Freezer(self, Player, num, msg=True):
if Player not in Pending:
return False
if id is not None and vid is not None:
if self.movec == 1:
self.Freezer(HurtEvent.Victim, 2)
if HurtEvent.Victim in Pending:
Pending.remove(HurtEvent.Victim)
HurtEvent.Victim.MessageFrom(self.homesystemname, "Teleportation Cancelled. You received damage.")
DataStore.Remove("home_cooldown", vid)
Read the rest of this update entry...
- New cooldown calculation
- Added the test teleportation method which seems to works well. First it will tp you near your home, and then to your home. This would bypass falling down from the 6th floor for example, because the objects didn't load yet.
- Needs Fougerite 1.5.3
- https://github.com/dretax/Python-Plugins/commit/67e5a2ea6dd073e63ebdb9927037389097697b1f
See this happens if you don't quote my posts.One small bug:
The original is:
But Freezer starts with:Python:if id is not None and vid is not None: if HurtEvent.Victim in Pending: Pending.remove(HurtEvent.Victim) if self.movec == 1: self.Freezer(HurtEvent.Victim, 2) HurtEvent.Victim.MessageFrom(self.homesystemname, "Teleportation Cancelled. You received damage.") DataStore.Remove("home_cooldown", vid)
Therefore a player will never be unfrozen when he gets damage during the Home Teleportation.Python:def Freezer(self, Player, num, msg=True): if Player not in Pending: return False
The player must first be unfrozen before he gets removed from the Pending list.
Python:if id is not None and vid is not None: if self.movec == 1: self.Freezer(HurtEvent.Victim, 2) if HurtEvent.Victim in Pending: Pending.remove(HurtEvent.Victim) HurtEvent.Victim.MessageFrom(self.homesystemname, "Teleportation Cancelled. You received damage.") DataStore.Remove("home_cooldown", vid)
Read the rest of this update entry...
- Obsolete craps removed
- Old bug fixed that taryn reported
- https://github.com/dretax/Python-Plugins/commit/f7b3b806299ae2adbf101330f82ea0f074a0e62c
Read the rest of this update entry...
- Added an option to use the test teleport method from 1.5.5 Fougerite, or use the normal teleport method.
DataStore bug, Delete your DataStore.dsThere is problem in my server with home_cooldown
We changed the VPS,now players say when they type /home ,home time is -756625/17 !!
how i can reset this time?
If u mean FougeriteDatastore.dsDataStore bug, Delete your DataStore.ds
That error normally happens when the server has been online for quite awhile without a restart.If u mean FougeriteDatastore.ds
i deleted that and restart the server... but problem not fixed!