Resource icon

Approved HomeSystem 2.6.5

No permission to download

MasterPeace

Retired Staff
Retired Staff
Feb 2, 2015
269
69
28
45
Poland
@DreTaX - I'm pretty sure that this will stop server (#WiperThing)

@ZNE - RUST SERVER

Do we finally have player with my problems? Hope you start reporting those problems what I'm reporting but only thing I can do I did - planned closing both servers on about 25 May.

Back to Home - remember that broken timers enabling everything what you have DreTax. Started from teleporting errors, enabled beds, high ping kicker and whatever, going to other players plugins.

Please kick your Fougerite developer in head, or get source code from him and start working on your own, or at least tell him that he should update his code on github with latest build, so some DreTax or Snake will build it from time to time to give us Beta with some (I hope) fixes.
 

Jakkee

Retired Staff
Retired Staff
Plugin Developer
Jul 28, 2014
1,465
932
113
Australia
Please kick your Fougerite developer in head, or get source code from him and start working on your own
Umm, @mikec is the current developer and he has done an excellent job at fixing and adding new things. He is just doing it in his free time and you can go to the fougerite GitHub and view/report an issue/submit code for him to look at.
If anything, Mikec needs to be congratulated multiple times for using his spare time :)
 
  • Like
Reactions: DreTaX

DreTaX

Probably knows the answer...
Administrator
Jun 29, 2014
4,093
4,784
113
At your house.
github.com
I still dont have ideas why do you, or him has problems. I will check It out though. Remember that Legacy isnt something that you can just stabilise

Sent from my Samsung Galaxy S4
 

MasterPeace

Retired Staff
Retired Staff
Feb 2, 2015
269
69
28
45
Poland
Yes but if something is working before fougerite update, that means fougerite did something wrong. I of course respect developer, just messing around if you. But It don't change fact, that I have big problems now with keeping server alive (I mean from couple of weeks if not months) and I don't see any improvements in that direction.

Timers are crashing, maybe needs to repair, maybe to redevelop. I still don't know what I should write in github "timers crashing"? In some versions ago timers were running no matter what you do with them. Let's say that some plugin had error - timers were still running with this error. Even if one plugin timer stopped, other timers were working fine.

Now I don't even know because logs have xx mb and I don't even want to waste my time on reading them - BUT - Whole timers crashing in fougerite, or just one error in some plugins crashing all timers. Choose what you think.

Also my server is crashing now because of killing animals. They are like lagged out when killed, and when many players are online it's crashing. But I will leave it on my side, I hope it's just error of my plugin.
 

Snake

Moderator
Moderator
Jul 13, 2014
288
174
28
Yes but if something is working before fougerite update, that means fougerite did something wrong. I of course respect developer, just messing around if you. But It don't change fact, that I have big problems now with keeping server alive (I mean from couple of weeks if not months) and I don't see any improvements in that direction.

Timers are crashing, maybe needs to repair, maybe to redevelop. I still don't know what I should write in github "timers crashing"? In some versions ago timers were running no matter what you do with them. Let's say that some plugin had error - timers were still running with this error. Even if one plugin timer stopped, other timers were working fine.

Now I don't even know because logs have xx mb and I don't even want to waste my time on reading them - BUT - Whole timers crashing in fougerite, or just one error in some plugins crashing all timers. Choose what you think.

Also my server is crashing now because of killing animals. They are like lagged out when killed, and when many players are online it's crashing. But I will leave it on my side, I hope it's just error of my plugin.
Timers have been working fine for me for the last Fougerite updates and never had a problem. I just reported to mikec to add the option to make the timer recalleable, so that you don't need to call it every x seconds, it will do itself.

And have in mind that I use them a lot, for example in FAC. Every 2 seconds its fired and checks the players and never had any problem with that. Of course I had with other stuff but never related to timers.

Also, if you see any problems and still don't know where do they come from, use try-catch. Maybe @DreTaX can help you with that on Python. In C# it's simple and you can catch the exceptions and see where are you failing.

C#:
try
{
     // Unstable code here
}
catch (Exception ex)
{
     // Write them to a custom log/file
}
 

DreTaX

Probably knows the answer...
Administrator
Jun 29, 2014
4,093
4,784
113
At your house.
github.com
Yes but if something is working before fougerite update, that means fougerite did something wrong. I of course respect developer, just messing around if you. But It don't change fact, that I have big problems now with keeping server alive (I mean from couple of weeks if not months) and I don't see any improvements in that direction.

Timers are crashing, maybe needs to repair, maybe to redevelop. I still don't know what I should write in github "timers crashing"? In some versions ago timers were running no matter what you do with them. Let's say that some plugin had error - timers were still running with this error. Even if one plugin timer stopped, other timers were working fine.

Now I don't even know because logs have xx mb and I don't even want to waste my time on reading them - BUT - Whole timers crashing in fougerite, or just one error in some plugins crashing all timers. Choose what you think.

Also my server is crashing now because of killing animals. They are like lagged out when killed, and when many players are online it's crashing. But I will leave it on my side, I hope it's just error of my plugin.
Okay just incase I will ask if you have .NET 3.5 installed on the windows server. That would help a lot. Visual C++ too.

---

The only thing I know that timers stop when the server starts to flood or something. If you want I can look on your server anytime.
 

Sturt

Plugin Developer
Plugin Developer
Jan 4, 2015
71
38
8
46
So I did find kind of a bug, I just never mentioned it. But when a player teleports but takes damage while he is waiting, the teleportation gets canceled as normal, but the player is stuck frozen. And they have to relog for it to fix, is there any way that can be changed?
 

tarynkelley

Retired Staff
Retired Staff
Trusted Member
Nov 14, 2015
575
178
28
Parts Unknown
Is there a away to add a feature that when you delete a Player from your Home Whitelist (delfriendh) it will also remove his Home he set on your own foundation/ceiling?
 

tarynkelley

Retired Staff
Retired Staff
Trusted Member
Nov 14, 2015
575
178
28
Parts Unknown
I also noticed there is no way out of the /sethome mode except you hit a foundation or ceiling.

I think an feature to cancel the /sethome mode would be helpful.
 

tarynkelley

Retired Staff
Retired Staff
Trusted Member
Nov 14, 2015
575
178
28
Parts Unknown
I noticed that players die when they teleport to their home location which is on a high floor.

This is happening because in the moment you get teleported the map and the structures needs a little time to get loaded, in the meanwhile you are in a free fall to the ground and die.

Is it possible to prevent players from taking damage until the teleportation process is finished (after double teleport)?
 

Jakkee

Retired Staff
Retired Staff
Plugin Developer
Jul 28, 2014
1,465
932
113
Australia
I noticed that players die when they teleport to their home location which is on a high floor.

This is happening because in the moment you get teleported the map and the structures needs a little time to get loaded, in the meanwhile you are in a free fall to the ground and die.

Is it possible to prevent players from taking damage until the teleportation process is finished (after double teleport)?
Probably do another timer where a player has godmode till 2 seconds is up after teleporting.
Another solution is force players to get a better connection lol
 

salva

Friendly self-taught developer
Administrator
Jan 31, 2016
577
612
63
How to allow multiple players to make / SETHOME on the same foundation ??