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Approved HomeSystem 2.6.5

No permission to download
Does anyone know what error is that?

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[2/27/2015 9:32:49 PM] [Exception] [ DataStore->Load | Hooks->ServerStarted | Bootstrap->Start | ]
System.IO.EndOfStreamException: Failed to read past end of stream.
at System.IO.BinaryReader.ReadByte () [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (BinaryElement elem, System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <filename unknown>:0
at Fougerite.Util.HashtableFromFile (System.String path) [0x00000] in <filename unknown>:0
at Fougerite.DataStore.Load () [0x00000] in <filename unknown>:0
 
Does anyone know what error is that?

​

.
[2/27/2015 9:32:49 PM] [Exception] [ DataStore->Load | Hooks->ServerStarted | Bootstrap->Start | ]
System.IO.EndOfStreamException: Failed to read past end of stream.
at System.IO.BinaryReader.ReadByte () [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (BinaryElement elem, System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <filename unknown>:0
at Fougerite.Util.HashtableFromFile (System.String path) [0x00000] in <filename unknown>:0
at Fougerite.DataStore.Load () [0x00000] in <filename unknown>:0
FAC 0.3
 
  • Agree
Reactions: Snake
Basically Home System 2.5 (unless like v.3) is saving homes no-mather-what-and-where. On mountain, on foundations, ceilings, everywhere. So I would not expect that it will not save home if foundation is not yours. I'll write here if I'm wrong.

New Home System - yes he is saving only near your bed. But v 2.5 don't have that functions.
 
Basically Home System 2.5 (unless like v.3) is saving homes no-mather-what-and-where. On mountain, on foundations, ceilings, everywhere. So I would not expect that it will not save home if foundation is not yours. I'll write here if I'm wrong.

New Home System - yes he is saving only near your bed. But v 2.5 don't have that functions.
I will do some option thingies today, and testing
 
Yer defo. Kinder makes the whitelist not needed being able to sethome anywhere. My problem is I like 2.5 because of the teleport home
 
cool does this stop the other people from being able to sethome on other peoples foundations unless in whitelist ?
 
Python:
elif cmd == "deletebeds":
            if Player.Admin:
                for x in World.Entities:
                    if x.Name == "SleepingBagA" or x.Name == "SingleBed":
                        x.Destroy()
                Player.MessageFrom(self.homesystemname, "Deleted all.")
Are you an admin?
YES - I am login whit admin.