Resource icon

Approved HomeSystem 2.6.5

No permission to download

Marcos

Member
Trusted Member
Member
Aug 1, 2014
101
0
18
Does anyone know what error is that?


.
[2/27/2015 9:32:49 PM] [Exception] [ DataStore->Load | Hooks->ServerStarted | Bootstrap->Start | ]
System.IO.EndOfStreamException: Failed to read past end of stream.
at System.IO.BinaryReader.ReadByte () [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (BinaryElement elem, System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <filename unknown>:0
at Fougerite.Util.HashtableFromFile (System.String path) [0x00000] in <filename unknown>:0
at Fougerite.DataStore.Load () [0x00000] in <filename unknown>:0
 

DreTaX

Probably knows the answer...
Administrator
Jun 29, 2014
4,093
4,784
113
At your house.
github.com
Does anyone know what error is that?


.
[2/27/2015 9:32:49 PM] [Exception] [ DataStore->Load | Hooks->ServerStarted | Bootstrap->Start | ]
System.IO.EndOfStreamException: Failed to read past end of stream.
at System.IO.BinaryReader.ReadByte () [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (BinaryElement elem, System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <filename unknown>:0
at Fougerite.Util.HashtableFromFile (System.String path) [0x00000] in <filename unknown>:0
at Fougerite.DataStore.Load () [0x00000] in <filename unknown>:0
FAC 0.3
 
  • Agree
Reactions: Snake

MasterPeace

Retired Staff
Retired Staff
Feb 2, 2015
269
69
28
45
Poland
Basically Home System 2.5 (unless like v.3) is saving homes no-mather-what-and-where. On mountain, on foundations, ceilings, everywhere. So I would not expect that it will not save home if foundation is not yours. I'll write here if I'm wrong.

New Home System - yes he is saving only near your bed. But v 2.5 don't have that functions.
 

DreTaX

Probably knows the answer...
Administrator
Jun 29, 2014
4,093
4,784
113
At your house.
github.com
Basically Home System 2.5 (unless like v.3) is saving homes no-mather-what-and-where. On mountain, on foundations, ceilings, everywhere. So I would not expect that it will not save home if foundation is not yours. I'll write here if I'm wrong.

New Home System - yes he is saving only near your bed. But v 2.5 don't have that functions.
I will do some option thingies today, and testing
 

maughanorama

Member
Member
Nov 27, 2014
181
10
18
50
Yer defo. Kinder makes the whitelist not needed being able to sethome anywhere. My problem is I like 2.5 because of the teleport home
 

maughanorama

Member
Member
Nov 27, 2014
181
10
18
50
cool does this stop the other people from being able to sethome on other peoples foundations unless in whitelist ?
 

ZNE - RUST SERVER

New Member
Member
Apr 28, 2015
4
0
1
30
Python:
elif cmd == "deletebeds":
            if Player.Admin:
                for x in World.Entities:
                    if x.Name == "SleepingBagA" or x.Name == "SingleBed":
                        x.Destroy()
                Player.MessageFrom(self.homesystemname, "Deleted all.")
Are you an admin?
YES - I am login whit admin.