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  1. balu92

    Anticheat system by skippi

    open the .js file, search for this line: and change "new" to anything else, like "neew" or "nu" or just remove it and see if that makes any changes
  2. balu92

    Solved Compiling Fougerite

    look: http://software.opensuse.org/download/package?project=home:tpokorra:mono&package=monodevelop-opt
  3. balu92

    structure save

  4. balu92

    Solved Compiling Fougerite

    We are in the same timezone then. I got the binaries from a suse autobuild thing, I can try to fetch the link from the browsing history, or upload the deb packages somewhere :) I also had issues with the one in the repo (linux mint here)
  5. balu92

    Solved Compiling Fougerite

    You are welcome! Monodevelop is now xamarin studio, it will prompt you with an update, which will update it to xamarin studio, if you accept it. There is nothing wrong about xamarin, really. But you don't have to update if you don't want. Note: I installed and set mono as the default runtime and...
  6. balu92

    Compare your computer systems!

    CPU: AMD Athlon II X2 250 3GHz, OC @ 3.45GHz CPU Cooler: factory Motherboard: Asus M2N-SLI Deluxe Memory: 2x2GB IDC (I don't care) DDR2, 800MHz Storage: 80GB IDE, 200GB Sata2, 320GB Sata2 Video Card: nVidia GeForce 9600 GT, 512MB Case: Vento TA-7 Power Supply: FSP 350W
  7. balu92

    Solved Compiling Fougerite

    xamarin studio is ~90 mb installed (mono is 420 mb tho) for contracts, I'm using this: https://github.com/fougerite/mono-contracts/releases with xamarin I need to run ccrefgen and ccrewrite manually (since contracts is for 4.0 by default, and we compile for 3.5), I don't if that's the case...
  8. balu92

    reason why it somthimes wont work?

    Player.SteamIP -> Player.IP
  9. balu92

    Solved Compiling Fougerite

    unityengine uses mono (open .net), I would recommend to use xamarin studio instead of VS'13. "- StructureMaster._structureComponents is private" you need to use the patched Assembly-csharp.dll to compile fougerite "- Does not contains a matching method accepting a first parameter of type...
  10. balu92

    GSP

    with magma? simply? well, you can, I exploited magma, it's not really gsp safe, you can get the server files with it (I didn't do that, but I could), but I wouldn't say it is simple (not for the magma plugin devs) I think all c# plugin should run in it's own appdomain, so it could be restricted...
  11. balu92

    Get the lastest Rust Server dlls

    and note that the last log is from a working legacy client, it works when I start it from steam, but gives me that dllnotfoundexception when I try to run it directly
  12. balu92

    Get the lastest Rust Server dlls

    you should add -e open,access option to filter the output of strace ;) also try to run the server directly from steam somehow, if you have the chance
  13. balu92

    Get the lastest Rust Server dlls

    if I try to run the legacy client directly: Fallback handler could not load library /home/balu/.local/share/Steam/SteamApps/common/rust/legacy/rust_Data/Mono/x86/.//home/balu/.local/share/Steam/SteamApps/common/rust/legacy/rust_Data/Plugins/x86/liblibrust.so Fallback handler could not load...
  14. balu92

    Get the lastest Rust Server dlls

    just found this for you: ( source: http://docs.unity3d.com/Manual/CommandLineArguments.html )
  15. balu92

    Get the lastest Rust Server dlls

    (source: http://www.mono-project.com/docs/advanced/pinvoke/ )
  16. balu92

    Get the lastest Rust Server dlls

    ClusterServer contains Cluster_Cycle in that dll, maybe [DllImport("dll")] fails? using RustProto; using System; using System.Collections; using System.Diagnostics; using System.Runtime.InteropServices; using UnityEngine; public class ClusterServer : MonoBehaviour { public static...
  17. balu92

    Solved HomeSystem problem

    @BogdanWDK , you should post your problems with a plugin in that plugin's discussion http://fougerite.com/threads/homesystem.37/page-2#post-237
  18. balu92

    Get the lastest Rust Server dlls

    you can dl the linux version looks like it is eff-d up tho
  19. balu92

    Get the lastest Rust Server dlls

    maybe it's cuz I copied the Plugins folder from the linux client
  20. balu92

    Get the lastest Rust Server dlls

    you are running the .x86_64, right? the above one, I posted is the Fallback handler part when I run the *.x86 version