Search results

  1. balu92

    Approved Group++

    There are no inifiles in JintPlugin
  2. balu92

    Approved HomeSystem

    removing a line that was commented out fixed a problem? :O
  3. balu92

    Solved after kill fall down

    He wants someone to upload the server files (its not a warez site...)
  4. balu92

    This. Remember?

    Just look how I "recorded" and spawned the "shop" here (~3:15): the trick is rotating every piece
  5. balu92

    Solved Fougerite 1.0.5

    MagmaPlugin has a new "Data" class: https://github.com/fougerite/Fougerite/blob/master/MagmaPlugin/Data.cs AddTableValue - DS wrapper GetTableValue - DS wrapper GetConfigValue - gets the config value from a .cfg file (just like in magma, so it should work)
  6. balu92

    Solved Some plugins with configs don't work properly

    anticheat stores vector3s in the ds, you shouldn't use DataStore.Save()
  7. balu92

    broadcast

    args is not a javascript array, it's a c# array, you should be able to do it in js: var nuStr = String.Join(" ", args); or var nuStr = System.String.Join(" ", args); http://msdn.microsoft.com/en-us/library/57a79xd0(v=vs.110).aspx
  8. balu92

    This. Remember?

    Probably I could do it better know that I worked with unity, but I have other projects now. ( and I bet Mike can do it better anyways ;) )
  9. balu92

    broadcast

    I don't think there is anything wrong with the interpreter, most likely he was missing argsToText() function from the script
  10. balu92

    Solved after kill fall down

    try without rustentials
  11. balu92

    Solved Compiling Fougerite

    '- In the terminal, I enter "-1"' make a shortcut and add "-1" to that
  12. balu92

    Approved IdIdentifier

    You know, in the other thread sum1 said, that the players can't stop identfying things
  13. balu92

    Approved AdminsOnline

    you can store values in the datastore as boolean: function On_Command(Player, cmd, args){ if(Player.Admin&& args.Length==1){ switch(cmd){ case"addmod": DataStore.Add("Moderators", args[0],true); Player.Message("Player with the id "+ args[0]+" added to...
  14. balu92

    Approved AdminsOnline

    O.o what's the purpose of that? Storing non-serializable data(fougerite.player) in the ds is not too safe and also you have Server.Players and PlayerClient.All properties (safer, faster)
  15. balu92

    Approved AdminsOnline

    yep, that's a rustpp thing, but in this case he should mention that rustpp is needed, and admins must have rcon flag
  16. balu92

    Approved AdminsOnline

    also, the player can't be .Admin when it just connected, Player.Admin is true when the player is logged into rcon
  17. balu92

    Solved VIP++ + Home system for VIP players

    In magma you should be able to: var path = Plugin.Path; var path = path.Replace("MyPluginName", "OtherPluginName"); var path = path.Replace("MyPluginName", "OtherPlugin'sIniName");
  18. balu92

    Good luck and Shit

    Jint = javascript interpreter 2.2 = the newest version magma uses 0.9.3, but jint was rewritten from scratch magma used one engine with one scope for every plugin and compiled the code before running a function, jintplugin module uses one engine and one scope per plugin, and compiles the code...
  19. balu92

    Important JintPlugin Module API

    On a side note: you can't use other plugin's function, each plugin has its own scope (not like in magma)
  20. balu92

    Solved VIP++ + Home system for VIP players

    that's what datastore is for