Multiple DestroyEvents are fixed
Undefined/null WeaponNames are fixed
WeaponName can be:
"Explosive Charge", "F1 Grenade", "Hunting Bow", "Mutant Bear Claw", "Bear Claw", same with wolf
the default is: "Bleeding", if it's "Bleeding" it can be radiation, starving, fall dmg... I can't fix that...