Fougerite Official

Fougerite Official 1.9.2

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DreTaX

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This message shows console also sometimes:
(14:53:12) | "Stop" can only be called on an active agent that has been placed on a NavMesh.

(14:53:12) | "Stop" can only be called on an active agent that has been placed on a NavMesh.

(14:53:12) | [NavMesh] AI destroyed for having invalid path.

(14:53:22) | No NGC View with id NGC ViewID 121176497 (1849:434) to send RPC "ClientHealthUpdate"
Gonna look into it.
 

salva

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I have selected

UseThreadAtServerSave = true

but I still feel lag when the server saves +40000 obj
 

xandeturf

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I get this error when I break a SpikeWall.
No NGC View with id NGC ViewID 121176497 (1849:434) to send RPC "ClientHealthUpdate"
 

Jakkee

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It's not like I didn't help - I'm downloading the source code fougerite - add references in each project and when compiling get more than 100 errors
Are you compiling it in Net3.5 and 32bit?
Why are you compiling it anyway?
 

salva

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It's not like I didn't help - I'm downloading the source code fougerite - add references in each project and when compiling get more than 100 errors
It is as if it did not help ..... in link that I have sent you says:

In Visual Studio, you must use .Net Framework 3.5! You can do this by rightclicking on FougeriteTest, then Properties, and setting the target framework to 3.5!

and the newbie of you says below that you are compiling in 4.6.2 64bits .... if you really have a problem you must learn to listen! !
Not listening is like not wanting to learn
 
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DreTaX

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As above,
Compile in 3.5 and 32bit. Hope this solves your problem
If you still get errors create a thread (Might be useful to someone else if they are looking for how to compile)
@yoxa actually the ddosing ruskey, so i doubt he actually should deserve any help.
 
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Jakkee

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Updated to 1.5.5 and getting this neato error
[DEBUG] [CHAT-CMD] "Xiled Jakkee" executed "/THIS IS NOT A PLUGIN COMMAND AND NO PLUGINS LOADED"
CommandEvent Error: System.MissingMethodException: Method not found: 'Fougerite.Player.SafeTeleportTo'.
at (wrapper delegate-invoke) Fougerite.Hooks/CommandHandlerDelegate:invoke_void__this___Player_string_string[] (Fougerite.Player,string,string[])
at (wrapper delegate-invoke) Fougerite.Hooks/CommandHandlerDelegate:invoke_void__this___Player_string_string[] (Fougerite.Player,string,string[])
at (wrapper delegate-invoke) Fougerite.Hooks/CommandHandlerDelegate:invoke_void__this___Player_string_string[] (Fougerite.Player,string,string[])
at Fougerite.Hooks.ChatReceived (.Arg& arg) [0x00000] in <filename unknown>:0
(Error is the same in all logs, no extra details)
 
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McRustReloaded

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I can´t test at the moment. I needed to delete my whole server because of the bugs, people are getting mad ! I installed Fougerite 1.5.1 and all is running fine atm. No bugs or else. If i update to your attached fougerite fix, and things are getting bad with it, the players would kill me !
 

McRustReloaded

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I can´t test at the moment. I needed to delete my whole server because of the bugs, people are getting mad ! I installed Fougerite 1.5.1 and all is running fine atm. No bugs or else. If i update to your attached fougerite fix, and things are getting bad with it, the players would kill me !
Can anyone else pls test the attached file, and gimme feedback if it is running nice now or not ? Thx Guys !
 

DreTaX

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@McRustReloaded @salva @xandeturf

Even better. I tested this fully with python plugin calls. Everything seems to be perfect.
I changed NPCHurt, NPCKiled, PlayerHurt, EntityHurt, EntityDestroyed
to the takedamage event hook, and that one method processes all of them. This should save a lot of juice, and should be a lot more faster. I went through all of them, and tested the damageamount changes. All seem fine. The old code for them was pretty shit, It was from Magma. I'm afraid there are still codes that are from magma that i havent noticed yet.

PlayerKilled remained at the same spot, so you can still decide if you want to drop loot or not.
 

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