Fougerite Official

Fougerite Official 1.9.2

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DreTaX

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Fougerite Version : 1.2.3
Problem : http://pastie.org/private/rh0yhl3i7u97hu8k1pl4yq
Problem 2 : http://pastie.org/private/4njmdki7rg60lqt3ajjxvq

The second problem is rare , i think it's 2-3 every hour but i think something is wrong there and therefore it causes lag spikes.
I know about Rust++ It's already fixed, and will be packed in the next release.

I will check on the glitchfix.

The thing is that Rust++ was using native shit rust api, and it causes ulink errors and stuffs like that. I'm converting It to use Fougerite.

Its a bunch of trash
 

DreTaX

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DreTaX updated Fougerite Official with a new update entry:

1.2.4

DONT DOWNLOAD YET, I SCREWED SOMETHING
  • I spent hours to convert the original Rust++ code (From Magma) to not to use the Rust API, since It's unsafe. It's now using Fougerite API, should be a lot more safer, and faster, and most importantly, shouldn't fuck up uLink.
  • Fougerite received some fixes, but I forgot what was It. Haha
  • GlitchFix got some fixes.
Read the rest of this update entry...
 

Sturt

Plugin Developer
Plugin Developer
Jan 4, 2015
71
38
8
46
I get this error in console every time someone uses the /starter kit. I don't know if its me, or if its just something normal. Here is the error I get.
Code:
[10/31/2015 6:01:27 PM] [Error] ChatRawEvent Error: System.ArgumentNullException: Argument cannot be null.
Parameter name: input
  at System.Text.RegularExpressions.Regex.Replace (System.String input, System.String replacement, Int32 count, Int32 startat) [0x00000] in <filename unknown>:0
  at System.Text.RegularExpressions.Regex.Replace (System.String input, System.String replacement) [0x00000] in <filename unknown>:0
  at System.Text.RegularExpressions.Regex.Replace (System.String input, System.String pattern, System.String replacement, RegexOptions options) [0x00000] in <filename unknown>:0
  at System.Text.RegularExpressions.Regex.Replace (System.String input, System.String pattern, System.String replacement) [0x00000] in <filename unknown>:0
  at Fougerite.Player.MessageFrom (System.String playername, System.String arg) [0x00000] in <filename unknown>:0
  at RustPP.Commands.StarterCommand.Execute (.Arg& Arguments, System.String[]& ChatArguments) [0x00000] in <filename unknown>:0
  at RustPP.Commands.ChatCommand.CallCommand (System.String cmd, .Arg& arg, System.String[]& chatArgs) [0x00000] in <filename unknown>:0
  at RustPP.Core.handleCommand (.Arg& arg) [0x00000] in <filename unknown>:0
  at RustPP.RustPPModule.ChatReceived (.Arg& arg) [0x00000] in <filename unknown>:0
  at Fougerite.Hooks.ChatReceived (.Arg& arg) [0x00000] in <filename unknown>:0
 

DreTaX

Probably knows the answer...
Administrator
Jun 29, 2014
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I get this error in console every time someone uses the /starter kit. I don't know if its me, or if its just something normal. Here is the error I get.
Code:
[10/31/2015 6:01:27 PM] [Error] ChatRawEvent Error: System.ArgumentNullException: Argument cannot be null.
Parameter name: input
  at System.Text.RegularExpressions.Regex.Replace (System.String input, System.String replacement, Int32 count, Int32 startat) [0x00000] in <filename unknown>:0
  at System.Text.RegularExpressions.Regex.Replace (System.String input, System.String replacement) [0x00000] in <filename unknown>:0
  at System.Text.RegularExpressions.Regex.Replace (System.String input, System.String pattern, System.String replacement, RegexOptions options) [0x00000] in <filename unknown>:0
  at System.Text.RegularExpressions.Regex.Replace (System.String input, System.String pattern, System.String replacement) [0x00000] in <filename unknown>:0
  at Fougerite.Player.MessageFrom (System.String playername, System.String arg) [0x00000] in <filename unknown>:0
  at RustPP.Commands.StarterCommand.Execute (.Arg& Arguments, System.String[]& ChatArguments) [0x00000] in <filename unknown>:0
  at RustPP.Commands.ChatCommand.CallCommand (System.String cmd, .Arg& arg, System.String[]& chatArgs) [0x00000] in <filename unknown>:0
  at RustPP.Core.handleCommand (.Arg& arg) [0x00000] in <filename unknown>:0
  at RustPP.RustPPModule.ChatReceived (.Arg& arg) [0x00000] in <filename unknown>:0
  at Fougerite.Hooks.ChatReceived (.Arg& arg) [0x00000] in <filename unknown>:0
Will check it
 

Sturt

Plugin Developer
Plugin Developer
Jan 4, 2015
71
38
8
46
So server crashed twice now with this error. I see IronPythonModule in it and stuff like that the make me think it is error in Fougerite?
Code:
(0x00EC434F) (rust_server): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x38b7f
(0x01124A8E) (rust_server): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0x10c2fe
(0x08ED5940) (Mono JIT code): (filename not available):  (wrapper managed-to-native) UnityEngine.Object:FindObjectsOfType (System.Type) + 0x28 (08ED5918 08ED5964) [042E4E70 - Unity Root Domain] + 0x0
(0x08F0AA26) (Mono JIT code): (filename not available):  Class52:method_435 (string,object) + 0x16 (08F0AA10 08F0AAC0) [042E4E70 - Unity Root Domain] + 0x0
(0x08F0A6EC) (Mono JIT code): (filename not available):  Class52:vmethod_3 (string,object) + 0x3c (08F0A6B0 08F0A6F5) [042E4E70 - Unity Root Domain] + 0x0
(0x08F0A5F2) (Mono JIT code): (filename not available):  Class45:method_4 (string,object) + 0x42 (08F0A5B0 08F0A5F7) [042E4E70 - Unity Root Domain] + 0x0
(0x246E500D) (Mono JIT code): (filename not available):  Class48:method_269 (string,Class56) + 0x3ad (246E4C60 246E5017) [042E4E70 - Unity Root Domain] + 0x0
(0x00C6D50D) (Mono JIT code): (filename not available):  Class48:method_252 (Class56,bool,int) + 0x85 (00C6D488 00C6D516) [042E4E70 - Unity Root Domain] + 0x0
(0x00C6D3D1) (Mono JIT code): (filename not available):  Class48:method_250 (uLink.NetworkPlayer,bool,int) + 0x1a9 (00C6D228 00C6D46D) [042E4E70 - Unity Root Domain] + 0x0
(0x00C6D217) (Mono JIT code): (filename not available):  uLink.Network:CloseConnection (uLink.NetworkPlayer,bool,int) + 0x1f (00C6D1F8 00C6D21C) [042E4E70 - Unity Root Domain] + 0x0
(0x00C6D1C0) (Mono JIT code): (filename not available):  NetCull:CloseConnection (uLink.NetworkPlayer,bool) + 0x18 (00C6D1A8 00C6D1E6) [042E4E70 - Unity Root Domain] + 0x0
(0x00C6D18E) (Mono JIT code): (filename not available):  NetUser:Kick (NetError,bool) + 0xd6 (00C6D0B8 00C6D19C) [042E4E70 - Unity Root Domain] + 0x0
(0x00C6D0A9) (Mono JIT code): (filename not available):  Fougerite.Player:Disconnect () + 0x51 (00C6D058 00C6D0B2) [042E4E70 - Unity Root Domain] + 0x0
(0x00C6CFE0) (Mono JIT code): (filename not available):  (wrapper delegate-invoke) System.Action`1<Fougerite.Player>:invoke_void__this___Player (Fougerite.Player) + 0x68 (00C6CF78 00C6D055) [042E4E70 - Unity Root Domain] + 0x0
(0x08E45917) (Mono JIT code): (filename not available):  Microsoft.Scripting.Interpreter.ActionCallInstruction`1<object>:Run (Microsoft.Scripting.Interpreter.InterpretedFrame) + 0x5f (08E458B8 08E45938) [042E4E70 - Unity Root Domain] + 0x0
(0x0AE097FB) (Mono JIT code): (filename not available):  Microsoft.Scripting.Interpreter.Interpreter:Run (Microsoft.Scripting.Interpreter.InterpretedFrame) + 0x7b (0AE09780 0AE098DC) [042E4E70 - Unity Root Domain] + 0x0
(0x0AE5C094) (Mono JIT code): (filename not available):  Microsoft.Scripting.Interpreter.LightLambda:Run3<object, object, object, object> (object,object,object) + 0xec (0AE5BFA8 0AE5C0FB) [042E4E70 - Unity Root Domain] + 0x0
(0x00885562) (Mono JIT code): (filename not available):  (wrapper dynamic-method) object:PingCheckCallback$249 (System.Runtime.CompilerServices.Closure,IronPython.Runtime.PythonFunction,object,object) + 0x952 (00884C10 00885A50) [042E4E70 - Unity Root Domain] + 0x0
(0x0AE5C015) (Mono JIT code): (filename not available):  Microsoft.Scripting.Interpreter.LightLambda:Run3<object, object, object, object> (object,object,object) + 0x6d (0AE5BFA8 0AE5C0FB) [042E4E70 - Unity Root Domain] + 0x0
(0x08E556D3) (Mono JIT code): (filename not available):  IronPython.Runtime.FunctionCaller`2<object, object>:Call2 (System.Runtime.CompilerServices.CallSite,IronPython.Runtime.CodeContext,object,object,object) + 0x73 (08E55660 08E55739) [042E4E70 - Unity Root Domain] + 0x0
(0x008144E4) (Mono JIT code): (filename not available):  (wrapper dynamic-method) object:CallSite.Target (System.Runtime.CompilerServices.Closure,System.Runtime.CompilerServices.CallSite,object,object) + 0x12c (008143B8 00814581) [042E4E70 - Unity Root Domain] + 0x0
(0x0AD91E0A) (Mono JIT code): (filename not available):  System.Dynamic.UpdateDelegates:UpdateAndExecute2<object, object, object> (System.Runtime.CompilerServices.CallSite,object,object) + 0x1e2 (0AD91C28 0AD9206D) [042E4E70 - Unity Root Domain] + 0x0
(0x00ADE676) (Mono JIT code): (filename not available):  (wrapper dynamic-method) object:CallSite.Target (System.Runtime.CompilerServices.Closure,System.Runtime.CompilerServices.CallSite,object,object) + 0x10e (00ADE568 00ADE720) [042E4E70 - Unity Root Domain] + 0x0
(0x0AD91FAF) (Mono JIT code): (filename not available):  System.Dynamic.UpdateDelegates:UpdateAndExecute2<object, object, object> (System.Runtime.CompilerServices.CallSite,object,object) + 0x387 (0AD91C28 0AD9206D) [042E4E70 - Unity Root Domain] + 0x0
(0x0081FF38) (Mono JIT code): (filename not available):  (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure,Microsoft.Scripting.Runtime.DynamicOperations,System.Runtime.CompilerServices.CallSiteBinder,object,object[]) + 0x40 (0081FEF8 0081FF49) [042E4E70 - Unity Root Domain] + 0x0
(0x0AE4A7E2) (Mono JIT code): (filename not available):  Microsoft.Scripting.Runtime.DynamicOperations:InvokeMember (object,string,bool,object[]) + 0xa2 (0AE4A740 0AE4A7E7) [042E4E70 - Unity Root Domain] + 0x0
(0x0AE4A72C) (Mono JIT code): (filename not available):  Microsoft.Scripting.Runtime.DynamicOperations:InvokeMember (object,string,object[]) + 0x1c (0AE4A710 0AE4A731) [042E4E70 - Unity Root Domain] + 0x0
(0x0AE4A6FD) (Mono JIT code): (filename not available):  Microsoft.Scripting.Hosting.ObjectOperations:InvokeMember (object,string,object[]) + 0x1d (0AE4A6E0 0AE4A702) [042E4E70 - Unity Root Domain] + 0x0
(0x0AE4A6B0) (Mono JIT code): (filename not available):  (wrapper remoting-invoke-with-check) Microsoft.Scripting.Hosting.ObjectOperations:InvokeMember (object,string,object[]) + 0x68 (0AE4A648 0AE4A6BB) [042E4E70 - Unity Root Domain] + 0x0
(0x2469542C) (Mono JIT code): (filename not available):  IronPythonModule.IPPlugin:OnTimerCB (IronPythonModule.Events.IPTimedEvent) + 0xe4 (24695348 24695528) [042E4E70 - Unity Root Domain] + 0x0
(0x2469530B) (Mono JIT code): (filename not available):  IronPythonModule.Events.IPTimedEvent:_timer_Elapsed (object,System.Timers.ElapsedEventArgs) + 0x43 (246952C8 24695342) [042E4E70 - Unity Root Domain] + 0x0
(0x246923DB) (Mono JIT code): (filename not available):  System.Timers.Timer:Callback (object) + 0x383 (24692058 2469243D) [042E4E70 - Unity Root Domain] + 0x0
(0x048A00BF) (Mono JIT code): (filename not available):  (wrapper runtime-invoke) object:runtime_invoke_void__this___object (object,intptr,intptr,intptr) + 0x47 (048A0078 048A0113) [042E4E70 - Unity Root Domain] + 0x0
(0x100EFEDE) (mono): (filename not available): mono_set_defaults + 0x22bf
(0x1005D680) (mono): (filename not available): mono_runtime_invoke + 0x51
(0x100624B9) (mono): (filename not available): mono_runtime_invoke_array + 0x38b
(0x10062750) (mono): (filename not available): mono_runtime_invoke_array + 0x622
(0x1007A157) (mono): (filename not available): mono_security_set_mode + 0x352c
(0x1007A94C) (mono): (filename not available): mono_security_set_mode + 0x3d21
(0x1007D92E) (mono): (filename not available): mono_thread_interruption_request_flag + 0x406
(0x1010AFE6) (mono): (filename not available): unity_mono_install_memory_callbacks + 0x3a48
(0x75BB3744) (KERNEL32): (filename not available): BaseThreadInitThunk + 0x24
(0x7730A064) (ntdll): (filename not available): RtlSetCurrentTransaction + 0xd4
(0x7730A02F) (ntdll): (filename not available): RtlSetCurrentTransaction + 0x9f
 

DreTaX

Probably knows the answer...
Administrator
Jun 29, 2014
4,093
4,784
113
At your house.
github.com
So server crashed twice now with this error. I see IronPythonModule in it and stuff like that the make me think it is error in Fougerite?
Code:
(0x00EC434F) (rust_server): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x38b7f
(0x01124A8E) (rust_server): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0x10c2fe
(0x08ED5940) (Mono JIT code): (filename not available):  (wrapper managed-to-native) UnityEngine.Object:FindObjectsOfType (System.Type) + 0x28 (08ED5918 08ED5964) [042E4E70 - Unity Root Domain] + 0x0
(0x08F0AA26) (Mono JIT code): (filename not available):  Class52:method_435 (string,object) + 0x16 (08F0AA10 08F0AAC0) [042E4E70 - Unity Root Domain] + 0x0
(0x08F0A6EC) (Mono JIT code): (filename not available):  Class52:vmethod_3 (string,object) + 0x3c (08F0A6B0 08F0A6F5) [042E4E70 - Unity Root Domain] + 0x0
(0x08F0A5F2) (Mono JIT code): (filename not available):  Class45:method_4 (string,object) + 0x42 (08F0A5B0 08F0A5F7) [042E4E70 - Unity Root Domain] + 0x0
(0x246E500D) (Mono JIT code): (filename not available):  Class48:method_269 (string,Class56) + 0x3ad (246E4C60 246E5017) [042E4E70 - Unity Root Domain] + 0x0
(0x00C6D50D) (Mono JIT code): (filename not available):  Class48:method_252 (Class56,bool,int) + 0x85 (00C6D488 00C6D516) [042E4E70 - Unity Root Domain] + 0x0
(0x00C6D3D1) (Mono JIT code): (filename not available):  Class48:method_250 (uLink.NetworkPlayer,bool,int) + 0x1a9 (00C6D228 00C6D46D) [042E4E70 - Unity Root Domain] + 0x0
(0x00C6D217) (Mono JIT code): (filename not available):  uLink.Network:CloseConnection (uLink.NetworkPlayer,bool,int) + 0x1f (00C6D1F8 00C6D21C) [042E4E70 - Unity Root Domain] + 0x0
(0x00C6D1C0) (Mono JIT code): (filename not available):  NetCull:CloseConnection (uLink.NetworkPlayer,bool) + 0x18 (00C6D1A8 00C6D1E6) [042E4E70 - Unity Root Domain] + 0x0
(0x00C6D18E) (Mono JIT code): (filename not available):  NetUser:Kick (NetError,bool) + 0xd6 (00C6D0B8 00C6D19C) [042E4E70 - Unity Root Domain] + 0x0
(0x00C6D0A9) (Mono JIT code): (filename not available):  Fougerite.Player:Disconnect () + 0x51 (00C6D058 00C6D0B2) [042E4E70 - Unity Root Domain] + 0x0
(0x00C6CFE0) (Mono JIT code): (filename not available):  (wrapper delegate-invoke) System.Action`1<Fougerite.Player>:invoke_void__this___Player (Fougerite.Player) + 0x68 (00C6CF78 00C6D055) [042E4E70 - Unity Root Domain] + 0x0
(0x08E45917) (Mono JIT code): (filename not available):  Microsoft.Scripting.Interpreter.ActionCallInstruction`1<object>:Run (Microsoft.Scripting.Interpreter.InterpretedFrame) + 0x5f (08E458B8 08E45938) [042E4E70 - Unity Root Domain] + 0x0
(0x0AE097FB) (Mono JIT code): (filename not available):  Microsoft.Scripting.Interpreter.Interpreter:Run (Microsoft.Scripting.Interpreter.InterpretedFrame) + 0x7b (0AE09780 0AE098DC) [042E4E70 - Unity Root Domain] + 0x0
(0x0AE5C094) (Mono JIT code): (filename not available):  Microsoft.Scripting.Interpreter.LightLambda:Run3<object, object, object, object> (object,object,object) + 0xec (0AE5BFA8 0AE5C0FB) [042E4E70 - Unity Root Domain] + 0x0
(0x00885562) (Mono JIT code): (filename not available):  (wrapper dynamic-method) object:PingCheckCallback$249 (System.Runtime.CompilerServices.Closure,IronPython.Runtime.PythonFunction,object,object) + 0x952 (00884C10 00885A50) [042E4E70 - Unity Root Domain] + 0x0
(0x0AE5C015) (Mono JIT code): (filename not available):  Microsoft.Scripting.Interpreter.LightLambda:Run3<object, object, object, object> (object,object,object) + 0x6d (0AE5BFA8 0AE5C0FB) [042E4E70 - Unity Root Domain] + 0x0
(0x08E556D3) (Mono JIT code): (filename not available):  IronPython.Runtime.FunctionCaller`2<object, object>:Call2 (System.Runtime.CompilerServices.CallSite,IronPython.Runtime.CodeContext,object,object,object) + 0x73 (08E55660 08E55739) [042E4E70 - Unity Root Domain] + 0x0
(0x008144E4) (Mono JIT code): (filename not available):  (wrapper dynamic-method) object:CallSite.Target (System.Runtime.CompilerServices.Closure,System.Runtime.CompilerServices.CallSite,object,object) + 0x12c (008143B8 00814581) [042E4E70 - Unity Root Domain] + 0x0
(0x0AD91E0A) (Mono JIT code): (filename not available):  System.Dynamic.UpdateDelegates:UpdateAndExecute2<object, object, object> (System.Runtime.CompilerServices.CallSite,object,object) + 0x1e2 (0AD91C28 0AD9206D) [042E4E70 - Unity Root Domain] + 0x0
(0x00ADE676) (Mono JIT code): (filename not available):  (wrapper dynamic-method) object:CallSite.Target (System.Runtime.CompilerServices.Closure,System.Runtime.CompilerServices.CallSite,object,object) + 0x10e (00ADE568 00ADE720) [042E4E70 - Unity Root Domain] + 0x0
(0x0AD91FAF) (Mono JIT code): (filename not available):  System.Dynamic.UpdateDelegates:UpdateAndExecute2<object, object, object> (System.Runtime.CompilerServices.CallSite,object,object) + 0x387 (0AD91C28 0AD9206D) [042E4E70 - Unity Root Domain] + 0x0
(0x0081FF38) (Mono JIT code): (filename not available):  (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure,Microsoft.Scripting.Runtime.DynamicOperations,System.Runtime.CompilerServices.CallSiteBinder,object,object[]) + 0x40 (0081FEF8 0081FF49) [042E4E70 - Unity Root Domain] + 0x0
(0x0AE4A7E2) (Mono JIT code): (filename not available):  Microsoft.Scripting.Runtime.DynamicOperations:InvokeMember (object,string,bool,object[]) + 0xa2 (0AE4A740 0AE4A7E7) [042E4E70 - Unity Root Domain] + 0x0
(0x0AE4A72C) (Mono JIT code): (filename not available):  Microsoft.Scripting.Runtime.DynamicOperations:InvokeMember (object,string,object[]) + 0x1c (0AE4A710 0AE4A731) [042E4E70 - Unity Root Domain] + 0x0
(0x0AE4A6FD) (Mono JIT code): (filename not available):  Microsoft.Scripting.Hosting.ObjectOperations:InvokeMember (object,string,object[]) + 0x1d (0AE4A6E0 0AE4A702) [042E4E70 - Unity Root Domain] + 0x0
(0x0AE4A6B0) (Mono JIT code): (filename not available):  (wrapper remoting-invoke-with-check) Microsoft.Scripting.Hosting.ObjectOperations:InvokeMember (object,string,object[]) + 0x68 (0AE4A648 0AE4A6BB) [042E4E70 - Unity Root Domain] + 0x0
(0x2469542C) (Mono JIT code): (filename not available):  IronPythonModule.IPPlugin:OnTimerCB (IronPythonModule.Events.IPTimedEvent) + 0xe4 (24695348 24695528) [042E4E70 - Unity Root Domain] + 0x0
(0x2469530B) (Mono JIT code): (filename not available):  IronPythonModule.Events.IPTimedEvent:_timer_Elapsed (object,System.Timers.ElapsedEventArgs) + 0x43 (246952C8 24695342) [042E4E70 - Unity Root Domain] + 0x0
(0x246923DB) (Mono JIT code): (filename not available):  System.Timers.Timer:Callback (object) + 0x383 (24692058 2469243D) [042E4E70 - Unity Root Domain] + 0x0
(0x048A00BF) (Mono JIT code): (filename not available):  (wrapper runtime-invoke) object:runtime_invoke_void__this___object (object,intptr,intptr,intptr) + 0x47 (048A0078 048A0113) [042E4E70 - Unity Root Domain] + 0x0
(0x100EFEDE) (mono): (filename not available): mono_set_defaults + 0x22bf
(0x1005D680) (mono): (filename not available): mono_runtime_invoke + 0x51
(0x100624B9) (mono): (filename not available): mono_runtime_invoke_array + 0x38b
(0x10062750) (mono): (filename not available): mono_runtime_invoke_array + 0x622
(0x1007A157) (mono): (filename not available): mono_security_set_mode + 0x352c
(0x1007A94C) (mono): (filename not available): mono_security_set_mode + 0x3d21
(0x1007D92E) (mono): (filename not available): mono_thread_interruption_request_flag + 0x406
(0x1010AFE6) (mono): (filename not available): unity_mono_install_memory_callbacks + 0x3a48
(0x75BB3744) (KERNEL32): (filename not available): BaseThreadInitThunk + 0x24
(0x7730A064) (ntdll): (filename not available): RtlSetCurrentTransaction + 0xd4
(0x7730A02F) (ntdll): (filename not available): RtlSetCurrentTransaction + 0x9f
Crap. It's weird. That's the only legit rust crap I could never understand.

It's a bug in unityengine that they fixed already back in the days.

I may have an idea to fix that, idk if it will work. If the crash thingy pops up, you can leave it, it wont harm the server.
 

Sturt

Plugin Developer
Plugin Developer
Jan 4, 2015
71
38
8
46
Crap. It's weird. That's the only legit rust crap I could never understand.

It's a bug in unityengine that they fixed already back in the days.

I may have an idea to fix that, idk if it will work. If the crash thingy pops up, you can leave it, it wont harm the server.
If you can figure something out that would be awesome. It didn't harm anything as deleting files, it just crashes it and I have to restart it. I am not so sure, but I believe it may be the same thing that used to happen before when I used Fougerite last year. But again, good luck on trying to fix it, your the best so if you cant do it nobody can ;)
 
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BogdanWDK

Administrator
Administrator
Jul 31, 2014
109
285
63
29
United Kingdom
Fast Fix for /starter error.
Disable starter from Rust++ config and add this plugin to Magma folder.
It gives to players 10 Cooked chicken breast, 1 stone hatchet and 1 sleeping bag.
Cooldown set to 30 minutes.
If you want other items edit Starter.js.
 

Attachments

Sturt

Plugin Developer
Plugin Developer
Jan 4, 2015
71
38
8
46
Fast Fix for /starter error.
Disable starter from Rust++ config and add this plugin to Magma folder.
It gives to players 10 Cooked chicken breast, 1 stone hatchet and 1 sleeping bag.
Cooldown set to 30 minutes.
If you want other items edit Starter.js.
Thanks, works great :)
 

DreTaX

Probably knows the answer...
Administrator
Jun 29, 2014
4,093
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113
At your house.
github.com
Sorry guys Im being really busy o the 5th I have ab Advanced English Vocab. Test and I need to start learning for that esspecially because they dont tell you what to learn for.

Sent From My Samsung Galaxy S4
 

BogdanWDK

Administrator
Administrator
Jul 31, 2014
109
285
63
29
United Kingdom
Np Dre , take your time. You put hard work on all you've achieved so hard , we all need a break sometimes.


Sent from my iPhone 5