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Approved HomeSystem 2.6.5

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DreTaX updated HomeSystem with a new update entry:

Fixes

Fixed DistanceCheck, since you couldn't set a home if the ini file contained a null home somewhere. I assume it was because it doesn't accept latin chars, so for example russian chars wouldn't be inside the ini. That stopped the for cycle. Those homes get deleted, which are buggy.

Read the rest of this update entry...
 
Thanks for the fix, Also I noticed that a little bit of the code is ever so slightly broken.
This is what it currently is:
JavaScript:
Line 845:    BZHJ.addJob('ByPassRoof', jointpdelay, iJSON.stringify(jobParams));
Line 846:    //}
Line 847:}
Line 848:
Line 849:function On_PlayerDisconnected(Player) {

The function for On_PlayerDisconnected appears to be broken.
Remove the "//}" on line 846 and its fixed. :P
 
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Reactions: DreTaX
Thanks for the fix, Also I noticed that a little bit of the code is ever so slightly broken.
This is what it currently is:
JavaScript:
Line 845:    BZHJ.addJob('ByPassRoof', jointpdelay, iJSON.stringify(jobParams));
Line 846:    //}
Line 847:}
Line 848:
Line 849:function On_PlayerDisconnected(Player) {

The function for On_PlayerDisconnected appears to be broken.
Remove the "//}" on line 846 and its fixed. :p
Why is it broken?

2014-09-04_1812.png
 
Thanks for the fix, Also I noticed that a little bit of the code is ever so slightly broken.
This is what it currently is:
JavaScript:
Line 845:    BZHJ.addJob('ByPassRoof', jointpdelay, iJSON.stringify(jobParams));
Line 846:    //}
Line 847:}
Line 848:
Line 849:function On_PlayerDisconnected(Player) {

The function for On_PlayerDisconnected appears to be broken.
Remove the "//}" on line 846 and its fixed. :p
removing a line that was commented out fixed a problem? :O
 
Thanks for the fix, Also I noticed that a little bit of the code is ever so slightly broken.
This is what it currently is:
JavaScript:
Line 845:    BZHJ.addJob('ByPassRoof', jointpdelay, iJSON.stringify(jobParams));
Line 846:    //}
Line 847:}
Line 848:
Line 849:function On_PlayerDisconnected(Player) {

The function for On_PlayerDisconnected appears to be broken.
Remove the "//}" on line 846 and its fixed. :p
Removing something commented fixing the code ? I think not.
 
DreTaX updated HomeSystem with a new update entry:

Fixes

Fixed huge amount of code, and logical works.
Fixed plugin to fully work on 1.0.5 and before.
Fixed homenumber, now you can have more than 2 homes, even a 100.
Fixed some syntax errors O_O (Quoting Riketta: "omg")


Thanks for @Snake for scouting the errors with me.

Read the rest of this update entry...