Read the rest of this update entry...Fixed DistanceCheck, since you couldn't set a home if the ini file contained a null home somewhere. I assume it was because it doesn't accept latin chars, so for example russian chars wouldn't be inside the ini. That stopped the for cycle. Those homes get deleted, which are buggy.
The solution is use Fougerite 1.0.3? =/@asamiya http://fougerite.com/threads/some-plugins-with-configs-dont-work-properly.130/
That happens on 1.0.5.
Well, sadly only for now. We are looking into the prob.The solution is use Fougerite 1.0.3? =/
Read the rest of this update entry...Added support for Fougerite 1.0.5 (This only makes the plugin to use the ini file as a config, rather than the cfg.)
Added the same finding player method as in tpfriend
Reverted Connection event, to bypass dizzy.
Line 845: BZHJ.addJob('ByPassRoof', jointpdelay, iJSON.stringify(jobParams));
Line 846: //}
Line 847:}
Line 848:
Line 849:function On_PlayerDisconnected(Player) {
Why is it broken?Thanks for the fix, Also I noticed that a little bit of the code is ever so slightly broken.
This is what it currently is:
The function for On_PlayerDisconnected appears to be broken.JavaScript:Line 845: BZHJ.addJob('ByPassRoof', jointpdelay, iJSON.stringify(jobParams)); Line 846: //} Line 847:} Line 848: Line 849:function On_PlayerDisconnected(Player) {
Remove the "//}" on line 846 and its fixed.![]()
I don't see any problems with it, neither the compilerfunction On_PlayerDisconnected
removing a line that was commented out fixed a problem? :OThanks for the fix, Also I noticed that a little bit of the code is ever so slightly broken.
This is what it currently is:
The function for On_PlayerDisconnected appears to be broken.JavaScript:Line 845: BZHJ.addJob('ByPassRoof', jointpdelay, iJSON.stringify(jobParams)); Line 846: //} Line 847:} Line 848: Line 849:function On_PlayerDisconnected(Player) {
Remove the "//}" on line 846 and its fixed.![]()
Idk. I commented that bracket cause it goes to another statement, i didn't want to remove it yet. Though idk what Jakeee is talking about yet.removing a line that was commented out fixed a problem? :O
Removing something commented fixing the code ? I think not.Thanks for the fix, Also I noticed that a little bit of the code is ever so slightly broken.
This is what it currently is:
The function for On_PlayerDisconnected appears to be broken.JavaScript:Line 845: BZHJ.addJob('ByPassRoof', jointpdelay, iJSON.stringify(jobParams)); Line 846: //} Line 847:} Line 848: Line 849:function On_PlayerDisconnected(Player) {
Remove the "//}" on line 846 and its fixed.![]()
I think he was saying there is something wrong with the syntax, like i need one more bracket.Removing something commented fixing the code ? I think not.
Never mind, I tried out the plugin and it worked lol.I don't see any problems with it, neither the compiler![]()
Is it only me or this shit just started throwing jint exceptions....Never mind, I tried out the plugin and it worked lol.
My VisualStudio was reading '//}' as a '{' and giving an error.
not sure why.
A lot of plugins are throwing Jint errors now..Is it only me or this shit just started throwing jint exceptions....
Read the rest of this update entry...Fixed huge amount of code, and logical works.
Fixed plugin to fully work on 1.0.5 and before.
Fixed homenumber, now you can have more than 2 homes, even a 100.
Fixed some syntax errors O_O (Quoting Riketta: "omg")
Thanks for @Snake for scouting the errors with me.
Nah, this one was my fault. Fixed. Still waiting for @mikec to send me the fixed 1.0.5A lot of plugins are throwing Jint errors now..
Read the rest of this update entry...Fixing some errors. See: this