HungerGames

Approved HungerGames 1.6.0b

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I also noticed that after a fresh server start and on the first hunger games run the walls don't break with this error:

Spawn Method error: System.NullReferenceException: Object reference not set to an instance of an object
at Fougerite.Entity..ctor (System.Object Obj) [0x00000] in <filename unknown>:0
at Fougerite.World.Spawn (System.String prefab, Vector3 location, Quaternion rotation, Int32 rep) [0x00000] in <filename unknown>:0


But it can also happen randomly that the walls don't break with the same error messages.
 
That so weird. I also tried a fresh Rust Server Version with Fougerite 1.4.6 and the same results. Its a normal Windows 2012 R2 System with all the updates + patches.
 
This seems to work.

The Test.log still gives : [5/31/2016 16:29:43] null

but HG ends properly.

I noticed that this HG version seems to have a lot of problems with Resetting or Breaking the walls.

E.g.

[IronPython] Error in plugin HungerGames:
Traceback (most recent call last):
File "<string>", line 525, in On_Command
File "<string>", line 1297, in ResetWalls
File "<string>", line 999, in FindWalls
SystemError

Most of the times the walls don't break after the game starts or sometimes don't get resetted when the game is finished.
 
This seems to work.

The Test.log still gives : [5/31/2016 16:29:43] null

but HG ends properly.

I noticed that this HG version seems to have a lot of problems with Resetting or Breaking the walls.

E.g.

[IronPython] Error in plugin HungerGames:
Traceback (most recent call last):
File "<string>", line 525, in On_Command
File "<string>", line 1297, in ResetWalls
File "<string>", line 999, in FindWalls
SystemError

Most of the times the walls don't break after the game starts or sometimes don't get resetted when the game is finished.
this
 

Attachments

The server starts but.

I used the example of the documentation to test the Util.Loom function and I'm still getting

SystemError: Object reference not set to an instance of an object as an error.
 
You forgot to use


DataStore.Add("HungerGamesACD", "Time", System.Environment.TickCount)

Otherwise the CoolDown Timer cannot work.