Right, so using this plugin will reduce potential lag caused by the Rust Decay, gotcha. Thanks!As far as i remember the original rust decay check runs every tick.
Your plugin is the only one that I'm using to clean old objects, can you look into that when you have some time, it's kind of unpleasant?[Warning] [Fougerite Entities] Some plugin is calling World.Entities in a Thread/Timer. This is dangerous, and may cause crashes.
You are right. The access of entities is not thread safe, and the plugin also needs an update.Hey @DreTaX , I've been using the plugin for 2 weeks now and recently we started experiencing crashes which results in a total server shutdown even closing the console window of the server with the last thing in the log:
Your plugin is the only one that I'm using to clean old objects, can you look into that when you have some time, it's kind of unpleasant?
Read the rest of this update entry...World.Entities is outside of the thread call. This should ensure not to have crashes, but may decrease performance on large maps.
Read the rest of this update entry...A cleanup of code
No longer uses threads, uses backgroundworker
Needs Fougerite 1.8.3 to function smoothly
Read the rest of this update entry...* Wiper now uses playercache instead of Players.ini
* Uses new Fougerite timer system which is more reliable
* Added permissions equal to commands, like wiper.wipecheck and wiper.wipecampf and so on
* Added missing wipeforced command
* Requires Fougerite 1.8.9+
Read the rest of this update entry...Forgot to call start