ahhh i just splatted this update over my server now it does not start...
i get this error
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
TypeLoadException: Could not load type 'GFxImageEffect, Assembly-CSharp'.
TypeLoadException: Could not load type 'GFxImageEffect, Assembly-CSharp'.
at (wrapper managed-to-native) System.Type:internal_from_name (string,bool,bool)
at System.Type.GetType (System.String typeName, Boolean throwOnError, Boolean ignoreCase) [0x00000] in <filename unknown>:0
at Facepunch.Load.Reader.ParseType (System.String str) [0x00000] in <filename unknown>:0
at Facepunch.Load.Reader.ReadBundleListing (System.String nameOfBundle) [0x00000] in <filename unknown>:0
Rethrow as JsonException: GFxImageEffect, Assembly-CSharp
at Facepunch.Load.Reader.ReadBundleListing (System.String nameOfBundle) [0x00000] in <filename unknown>:0
at Facepunch.Load.Reader.Read () [0x00000] in <filename unknown>:0
at Facepunch.Load.Loader.Deserialize (Facepunch.Load.Reader reader, IDownloaderDispatch dispatch) [0x00000] in <filename unknown>:0
at Facepunch.Load.Loader.CreateFromText (System.String downloadListJson, System.String bundlePath, IDownloaderDispatch dispatch) [0x00000] in <filename unknown>:0
at RustLoader+<Start>c__IteratorA.MoveNext () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
then it spams this error
Missing method Fougerite.Player::TeleportTo(Vector3) in assembly Z:\mnt\rust\rust_server_Data\Managed\Fougerite.dll, referenced in assembly data-04293350