Fougerite Official

Fougerite Official 1.9.95

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DreTaX

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DreTaX updated Fougerite Official with a new update entry:

1.9.4

## What's Changed
* Websocket test by @DreTaX in https://github.com/Notulp/Fougerite/pull/160


**Full Changelog**: https://github.com/Notulp/Fougerite/compare/v1.9.3...v1.9.4

* Added IsIntensiveEventAllowed warning
* Refactored plugin loader
* Added Plugin.CreateWebSocket for websockets
* Fixed patcher crash, RE-PATCH OR USE PREPATCHED DLLS!!
* Added On_WebSocketMessage
* Added On_WebSocketClosed
*...
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DreTaX

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Jun 29, 2014
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DreTaX updated Fougerite Official with a new update entry:

1.9.5

**Full Changelog**: https://github.com/Notulp/Fougerite/compare/v1.9.4...v1.9.5

* Supplied xml files to help plugin development with visible documentation.
* Documented more code
* Code fixes
* Added buffersize to ScriptWebSocket
* Added BasePlugin.WebSockets
* Supplied PDB file
* Fougerite.Module now derives from BasePlugin with backwards compatibility. Should not cause errors but help boost the experience of C# development and now all things should be...
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DreTaX

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Jun 29, 2014
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DreTaX updated Fougerite Official with a new update entry:

1.9.6

**Full Changelog**: https://github.com/Notulp/Fougerite/compare/v1.9.5...v1.9.6

* Added fougerite.load console command
* Added custom mono.dll which allows C# plugins to be properly reloaded for easier testing. Each plugin has its own appdomain.
* Fixed up fougerite.unload and fougerite.reload commands
* Added SilentConsoleCommands to Fougerite.cfg allowing to suppress console messages in F1 console for certain commands
* More Rust and Fougerite config options logged during boot...
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DreTaX

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Administrator
Jun 29, 2014
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113
At your house.
github.com

DreTaX

Probably knows the answer...
Administrator
Jun 29, 2014
4,108
4,919
113
At your house.
github.com
DreTaX updated Fougerite Official with a new update entry:

1.9.8

**Full Changelog**: https://github.com/Notulp/Fougerite/compare/v1.9.7...v1.9.8

* Added DataStore.Wipe
* Updated GlitchFix with lots of new features. Update your GlitchFix.cfg as well
* Plugins running code on threads using fougerite API class Logger, like Logger.Log to log information including any other functions like Error, Warning, and so on, will now be displayed on the console using our custom `librust.dll` build. No logs will be missed because running code on multiple threads.
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DreTaX

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Jun 29, 2014
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DreTaX updated Fougerite Official with a new update entry:

1.9.91

  • Added Server.RestrictCommand
  • Added Server.UnRestrictCommand
  • Added Server.CleanRestrictedCommands
  • Added Server.CommandCancelList
  • Added Player.IsSteamUser
  • Added Player.SteamUserType
  • Added SteamAPITools class API for checking SteamTickets for validation
  • Added SteamUserRegistry class for Steam players tracking
  • Added Util.IsSteamUser(ulong steamId)
  • Added Util.GetSteamUserType(ulong steamId)
  • Added SteamDenyEvent.IsValidSteamUser to track if the denied player...
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DreTaX

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Jun 29, 2014
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DreTaX updated Fougerite Official with a new update entry:

1.9.94

**Full Changelog**: https://github.com/Notulp/Fougerite/compare/v1.9.93...v1.9.94
* Added lots of AI documentations
* Updated the patcher exe, because i forgot to upload it last time
* Added Hooks.OnPlayerUnban and UnbanEvent
* Added Fougerite.cfg setting DisableFacePunchTruthPunish. It is automatically added on next startup.
* Added CustomMap class, Hooks.OnCustomMapLoaded and CustomMapLoadedEvent. This is still experimental code.
* Added AssetBundleLoader class for smooth asset...
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DreTaX

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Administrator
Jun 29, 2014
4,108
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113
At your house.
github.com
DreTaX updated Fougerite Official with a new update entry:

1.9.95

**Full Changelog**: https://github.com/Notulp/Fougerite/compare/v1.9.94...v1.9.95

* Added the SteamPaidAccounts mode to SteamAuthMode. It allows Spacewar players whose ticket is verified through the Steam Web API and whose Steam account is not limited, meaning it has spent at least 5 USD on Steam. This keeps out freshly made alt accounts without requiring Rust ownership. Private profiles are fine, but the player must have set up a Steam Community profile once. Requires...
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