Fougerite Official

Fougerite Official 1.9.6

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DreTaX

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Jun 29, 2014
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DreTaX updated Fougerite Official with a new update entry:

1.9.4

## What's Changed
* Websocket test by @DreTaX in https://github.com/Notulp/Fougerite/pull/160


**Full Changelog**: https://github.com/Notulp/Fougerite/compare/v1.9.3...v1.9.4

* Added IsIntensiveEventAllowed warning
* Refactored plugin loader
* Added Plugin.CreateWebSocket for websockets
* Fixed patcher crash, RE-PATCH OR USE PREPATCHED DLLS!!
* Added On_WebSocketMessage
* Added On_WebSocketClosed
*...
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DreTaX

Probably knows the answer...
Administrator
Jun 29, 2014
4,097
4,836
113
At your house.
github.com
DreTaX updated Fougerite Official with a new update entry:

1.9.5

**Full Changelog**: https://github.com/Notulp/Fougerite/compare/v1.9.4...v1.9.5

* Supplied xml files to help plugin development with visible documentation.
* Documented more code
* Code fixes
* Added buffersize to ScriptWebSocket
* Added BasePlugin.WebSockets
* Supplied PDB file
* Fougerite.Module now derives from BasePlugin with backwards compatibility. Should not cause errors but help boost the experience of C# development and now all things should be...
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DreTaX

Probably knows the answer...
Administrator
Jun 29, 2014
4,097
4,836
113
At your house.
github.com
DreTaX updated Fougerite Official with a new update entry:

1.9.6

**Full Changelog**: https://github.com/Notulp/Fougerite/compare/v1.9.5...v1.9.6

* Added fougerite.load console command
* Added custom mono.dll which allows C# plugins to be properly reloaded for easier testing. Each plugin has its own appdomain.
* Fixed up fougerite.unload and fougerite.reload commands
* Added SilentConsoleCommands to Fougerite.cfg allowing to suppress console messages in F1 console for certain commands
* More Rust and Fougerite config options logged during boot...
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