Fougerite Official

Fougerite Official 1.9.9.71

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For some weird reason players and staff cant destroy objects if we try it says a on clienthurt error
 
@DreTaX

MissingMethodException: Method not found: 'Fougerite.Hooks.EntityHurt'.

what is this error? if people hit a house on the server i get this error in my console? version 1.5.5
 
Last edited:
@DreTaX

MissingMethodException: Method not found: 'Fougerite.Hooks.EntityHurt'.

what is this error? if people hit a house on the server i get this error in my console? version 1.5.5
Blijf gewoon op 1.5.1 die error betekend dat mensen niks kunnen weg halen dus zet je server gewoon weer naar 1.5.1
 
I have suggestion to save data asinc way because now it saves 3,4k and it took 0.1sec so for this time no one gets fps :) better to save like every time is object placed destroyed or smth and save only this staff or something else but need to fix it if server gets bigger server will take longer to save


I do not know how I did not read your message @gintaras

Using data assync when checking the (rust_island_2013.sav) would help a lot to eliminate the annoying LAG every time the server makes a save.

Making a mini-save of the file every time an object is placed / destroyed, this would also help a lot to the annoying rollbacks

Currently my server saves every 10min, when this happens with more than 20k objects I suffer a lag of 0.8 sec ... after the saved I still suffer sporadic lags for 1 min.

I have tried using UseThreadAtServerSave = true, but this causes sometimes and for some reason does not save the file (I currently have it in = false)

I think your information is very useful and necessary, greetings !!
 
I do not know how I did not read your message @gintaras

Using data assync when checking the (rust_island_2013.sav) would help a lot to eliminate the annoying LAG every time the server makes a save.

Making a mini-save of the file every time an object is placed / destroyed, this would also help a lot to the annoying rollbacks

Currently my server saves every 10min, when this happens with more than 20k objects I suffer a lag of 0.8 sec ... after the saved I still suffer sporadic lags for 1 min.

I have tried using UseThreadAtServerSave = true, but this causes sometimes and for some reason does not save the file (I currently have it in = false)

I think your information is very useful and necessary, greetings !!
it is implemented check configs there is multitreding save. ofcorse in new version.

I dont tested because i dont have server anymore
 
A Big Problem In /unshare!!
Hi.For Example I Use /share Alex and Alex Will Be Added To My Share List!But If Alex Changes His Name To John!If I Use /unshare Alex Or /unshare [STEAM ID] it Doesn't Work!(Tasted In My Server)
So There Is Big Bug In /unshare System!! What We Must Do?
 
A Big Problem In /unshare!!
Hi.For Example I Use /share Alex and Alex Will Be Added To My Share List!But If Alex Changes His Name To John!If I Use /unshare Alex Or /unshare [STEAM ID] it Doesn't Work!(Tasted In My Server)
So There Is Big Bug In /unshare System!! What We Must Do?


Obviously because his name changed from Alex -> John ....

1- Have you tried /unshare John ???
2- If you use the Clans.py plugin and John Has a Clan .... Maybe you should put
/unshare [CLANNAME]John (including uppercase and lowercase)

It is true that for a long time ago the issue of the /share of Rust ++ needs to be included command /sharelist ... I think it would be easy to include this ... Let's wait and see what it says @DreTaX.

Regards!!
 
I taste a
Obviously because his name changed from Alex -> John ....

1- Have you tried /unshare John ???
2- If you use the Clans.py plugin and John Has a Clan .... Maybe you should put
/unshare [CLANNAME]John (including uppercase and lowercase)

It is true that for a long time ago the issue of the /share of Rust ++ needs to be included command /sharelist ... I think it would be easy to include this ... Let's wait and see what it says @DreTaX.

Regards!!
I taste all models!even i used SteamID to Unshare That Player.but he is steal sharing